Added G's Cache to ESP. (#2461)
* Redesigned G's Cache to use Globals that are more reliable (and actually work). Refactored START_NEW_SCRIPT_WITH_ARGS to use a static unordered_set so that it's not constantly constructing it each call, and potentially closes #2462 Added Pickup Pool.
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@ -38,6 +38,11 @@ namespace big
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ImGui::Checkbox("SETTINGS_ESP_PLAYER_GOD_MODE"_T.data(), &g.esp.god);
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ImGui::Checkbox("SETTINGS_ESP_PLAYER_HEALTH"_T.data(), &g.esp.health);
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ImGui::Checkbox("SETTINGS_ESP_PLAYER_ARMOR"_T.data(), &g.esp.armor);
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ImGui::Checkbox("SETTINGS_ESP_OBJECT_ESP"_T.data(), &g.esp.object_esp);
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if (g.esp.object_esp)
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{
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ImGui::Checkbox("SETTINGS_ESP_OBJECT_ESP_GS_CACHE"_T.data(), &g.esp.show_gs_cache_boxes);
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}
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ImGui::Checkbox("SETTINGS_ESP_COLOR_W_DISTANCE"_T.data(), &g.esp.change_esp_color_from_dist);
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if (g.esp.health)
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