Added G's Cache to ESP. (#2461)

* Redesigned G's Cache to use Globals that are more reliable (and actually work).
Refactored START_NEW_SCRIPT_WITH_ARGS to use a static unordered_set so that it's not constantly constructing it each call, and potentially closes #2462
Added Pickup Pool.
This commit is contained in:
gir489
2023-12-02 05:48:28 -05:00
committed by GitHub
parent 062c95b374
commit afd0efd621
9 changed files with 91 additions and 20 deletions

View File

@ -38,6 +38,11 @@ namespace big
ImGui::Checkbox("SETTINGS_ESP_PLAYER_GOD_MODE"_T.data(), &g.esp.god);
ImGui::Checkbox("SETTINGS_ESP_PLAYER_HEALTH"_T.data(), &g.esp.health);
ImGui::Checkbox("SETTINGS_ESP_PLAYER_ARMOR"_T.data(), &g.esp.armor);
ImGui::Checkbox("SETTINGS_ESP_OBJECT_ESP"_T.data(), &g.esp.object_esp);
if (g.esp.object_esp)
{
ImGui::Checkbox("SETTINGS_ESP_OBJECT_ESP_GS_CACHE"_T.data(), &g.esp.show_gs_cache_boxes);
}
ImGui::Checkbox("SETTINGS_ESP_COLOR_W_DISTANCE"_T.data(), &g.esp.change_esp_color_from_dist);
if (g.esp.health)