Add Garage drop-down to Spawn PV menu (#2171)

* Fixed edge case where a garage that contained only banned vehicles would show if the user was using Spawn Clone.
Refactored a large portion of the garage code to be production ready.
Formatting changes.

* Added singular garage items to the m_garage setter like the Terrorbyte.

* Fixed is_blacklisted_vehicle returning an inverted condition.
Fixed Garage drop-down not updating properly.

* Separated out m_garage's setter into a ctor function.
Replaced the 4 singular garages that use an overloaded index with a define to be able to shift them easier when new properties are added.

* Removed obsolete and incorrect player.character_slot config entry.
Removed deprecated local_player.hpp.
Added self::char_slot that is guaranteed to be correct.

* Removed extraneous semi-colon.

* Added more stuff to fillsnacks.
Removed more extraneous usages of MPPLY_LAST_MP_CHAR.

* Added the vehicle's name to player info.

* Fixed get_property_garage_size returning the incorrect size for the facility.
Fixed get_static_property_name returning the Nightclub's name instead of Nightclub Service Entrance to maintain consistency with the Mechanic.
Fixed garage_slot_iterator not starting and ending at the correct indexes.

* Shifted the singular properties down one to compensate for the new math.

* Fixed backwards math on Terrorbyte and Nightclub B1.

* Fixed garage not being updated when the player moved the vehicle.

* Fixed backwards comments.
This commit is contained in:
gir489
2023-09-22 17:16:33 -04:00
committed by GitHub
parent 92b6df7653
commit afd3a5e943
18 changed files with 388 additions and 111 deletions

View File

@ -5,15 +5,237 @@
#include "script.hpp"
#include "util/mobile.hpp"
#define MAX_GARAGE_NUM 30
namespace big
{
int get_property_garage_offset(int property)
{
switch (property)
{
case 0: return 13 * 0;
case 1: return 13 * 1;
case 2: return 13 * 2;
case 3: return 13 * 3;
case 4: return 13 * 4;
//Property 5 is not used.
case 6: return 65;
case 7: return 75;
case 8: return 88;
case 9: return 108;
case 10: return 128;
case 11: return 148;
case 12: return 159;
case 13: return 179;
case 14: return 191;
case 15: return 192;
case 16: return 202;
case 17: return 212;
case 18: return 227;
case 19: return 237;
case 20: return 247;
case 21: return 258;
case 22: return 268;
case 23: return 281;
case 24: return 294;
case 25: return 307;
case 26: return 317;
case 27: return 337;
case 28: return 350;
case 29: return 363;
case MAX_GARAGE_NUM+0: return 156; //Mobile Operations Center
case MAX_GARAGE_NUM+1: return 224; //Nightclub B1
case MAX_GARAGE_NUM+2: return 223; //Terrorbyte
case MAX_GARAGE_NUM+3: return 278; //Kosatka
}
return -1;
}
int get_property_garage_size(int property)
{
switch (property)
{
case MAX_GARAGE_NUM+0: //Mobile Operations Center
case MAX_GARAGE_NUM+2: //Terrorbyte
case MAX_GARAGE_NUM+3: //Kosatka
case 14: return 1;
case MAX_GARAGE_NUM+1: return 3; //Nightclub B1
case 11: return 8;
case 6:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20:
case 21:
case 22:
case 25: return 10;
case 13: return 11;
case 0:
case 1:
case 2:
case 3:
case 4:
case 7:
case 23:
case 24:
case 27:
case 28: return 13;
case 8:
case 9:
case 10:
case 12:
case 26: return 20;
case 29: return 50;
}
return -1;
}
int get_property_stat_state(int property)
{
int stat_to_lookup = -1;
switch (property)
{
case 0: stat_to_lookup = 1279; break;
case 1: stat_to_lookup = 1878; break;
case 2: stat_to_lookup = 2269; break;
case 3: stat_to_lookup = 2932; break;
case 4: stat_to_lookup = 3061; break;
case 5: stat_to_lookup = 3230; break;
case 6: stat_to_lookup = 3233; break;
case 7: stat_to_lookup = 3235; break;
case 8: stat_to_lookup = 4023; break;
case 9: stat_to_lookup = 4026; break;
case 10: stat_to_lookup = 4029; break;
case 11: stat_to_lookup = 4032; break;
case 12: stat_to_lookup = 6113; break;
case 13: stat_to_lookup = 6171; break;
case 14: stat_to_lookup = 6549; break;
case 15: stat_to_lookup = 6562; break;
case 16: stat_to_lookup = 6565; break;
case 17: stat_to_lookup = 6568; break;
case 18: stat_to_lookup = 7286; break;
case 19: stat_to_lookup = 7288; break;
case 20: stat_to_lookup = 7290; break;
case 21: stat_to_lookup = 8013; break;
case 22: stat_to_lookup = 8537; break;
case 23: stat_to_lookup = 8980; break;
case 24: stat_to_lookup = 8983; break;
case 25: stat_to_lookup = 9624; break;
case 26: stat_to_lookup = 9913; break;
case 27: stat_to_lookup = 10441; break;
case 28: stat_to_lookup = 10444; break;
case 29: stat_to_lookup = 10874; break;
case MAX_GARAGE_NUM+0:
case MAX_GARAGE_NUM+1:
case MAX_GARAGE_NUM+2:
case MAX_GARAGE_NUM+3: return 1;
}
if (stat_to_lookup == -1)
{
return -1;
}
Hash stat_hash = STATS::_GET_STAT_HASH_FOR_CHARACTER_STAT(0, stat_to_lookup, self::char_index);
int stat_value{};
if (STATS::STAT_GET_INT(stat_hash, &stat_value, -1))
{
return stat_value;
}
return -1;
}
std::string get_static_property_name(int property)
{
switch (property)
{
case 12: //Hangar
{
auto hangar_id = *scr_globals::gpbd_fm_1.at(self::id, 867).at(267).at(293).as<PINT>();
switch (hangar_id)
{
case 1: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_HANGAR_1"); //LSIA Hangar 1
case 2: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_HANGAR_2"); //LSIA Hangar A17
case 3: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_HANGAR_3"); //Fort Zancudo Hangar A2
case 4: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_HANGAR_4"); //Fort Zancudo Hangar 3497
case 5: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_HANGAR_5"); //Fort Zancudo Hangar 3499
}
break;
}
case 13: //Facility
{
auto facility_id = *scr_globals::gpbd_fm_1.at(self::id, 867).at(267).at(300).as<PINT>();
switch (facility_id)
{
case 1: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_1"); //Grand Senora Desert Facility
case 2: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_2"); //Route 68 Facility
case 3: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_3"); //Sandy Shores Facility
case 4: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_4"); //Mount Gordo Facility
case 5: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_6"); //Paleto Bay Facility
case 6: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_7"); //Lago Zancudo Facility
case 7: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_8"); //Zancudo River Facility
case 8: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_9"); //Ron Alternates Wind Farm Facility
case 9: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_DBASE_10"); //Land Act Reservoir Facility
}
break;
}
case 14: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_BHUB_CLUBG"); //Nightclub Service Entrance
case 15: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_BHUB_GAR1"); //Nightclub B2
case 16: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_BHUB_GAR2"); //Nightclub B3
case 17: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_BHUB_GAR3"); //Nightclub B4
case 18: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("ARENA_GAR_F0"); //Arena Workshop
case 19: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("ARENA_GAR_F1"); //Arena Workshop B1
case 20: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("ARENA_GAR_F2"); //Arena Workshop B1
case 21: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("CASINO_GARNAME"); //Casino Penthouse
case 22: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("ARCADE_GARNAME"); //Arcade
case 25: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("AUT_SHP_GAR"); //Auto Shop
case 26: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("FIXER_GARNAME"); //Agency
case 29: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("WIN22_GARNAME"); //Eclipse Blvd Garage
case MAX_GARAGE_NUM+0: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("GRTRUCK"); //Mobile Operations Center
case MAX_GARAGE_NUM+1: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_BHUB_GAR0"); //Nightclub B1
case MAX_GARAGE_NUM+2: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_BHUB_CLUBT"); //Terrorbyte
case MAX_GARAGE_NUM+3: return HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION("MP_BHUB_SUB"); //Kosatka
}
return std::string();
}
void personal_vehicle::set_garage()
{
for (int property_iterator = 0; property_iterator < MAX_GARAGE_NUM+4; property_iterator++)
{
auto property_stat_state = get_property_stat_state(property_iterator);
if (property_stat_state > 0) //Check if the player owns the property
{
auto garage_size = get_property_garage_size(property_iterator);
auto garage_offset = get_property_garage_offset(property_iterator);
for (int garage_slot_iterator = 1; garage_slot_iterator <= garage_size; garage_slot_iterator++)
{
auto item_in_slot = *scr_globals::property_garage.at(garage_offset).at(garage_slot_iterator).as<PINT>() - 1;
if (item_in_slot == m_id)
{
auto static_property_string = get_static_property_name(property_iterator);
if (static_property_string.empty())
{
m_garage = HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(scr_globals::property_names.at(property_stat_state, 1951).at(16).as<const char*>());
}
else
{
m_garage = static_property_string;
}
return;
}
}
}
}
}
personal_vehicle::personal_vehicle(int idx, script_global vehicle_idx) :
m_id(idx),
m_vehicle_idx(vehicle_idx)
{
m_plate = m_vehicle_idx.at(1).as<char*>();
m_hash = *m_vehicle_idx.at(66).as<Hash*>();
m_state_bitfield = m_vehicle_idx.at(103).as<int*>();
set_garage();
m_name = std::format("{} ({})", HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(VEHICLE::GET_DISPLAY_NAME_FROM_VEHICLE_MODEL(m_hash)), m_plate);
}
@ -48,6 +270,42 @@ namespace big
mobile::mechanic::summon_vehicle_by_index(m_id);
}
std::string personal_vehicle::get_garage() const
{
return m_garage;
}
bool personal_vehicle::is_in_selected_garage() const
{
return g.clone_pv.garage.empty() || m_garage == g.clone_pv.garage;
}
bool personal_vehicle::is_blacklisted_vehicle() const
{
switch (m_hash)
{
case RAGE_JOAAT("avenger"):
case RAGE_JOAAT("avenger3"):
case RAGE_JOAAT("hauler2"):
case RAGE_JOAAT("phantom3"):
case RAGE_JOAAT("trailersmall2"):
case RAGE_JOAAT("khanjali"):
case RAGE_JOAAT("chernobog"):
case RAGE_JOAAT("riot2"):
case RAGE_JOAAT("thruster"):
case RAGE_JOAAT("brickade2"):
case RAGE_JOAAT("manchez3"):
case RAGE_JOAAT("terbyte"):
case RAGE_JOAAT("speedo4"):
case RAGE_JOAAT("mule4"):
case RAGE_JOAAT("pounder2"):
case RAGE_JOAAT("rcbandito"):
case RAGE_JOAAT("minitank"):
return !g.clone_pv.spawn_clone;
}
return false;
}
mobile_service::mobile_service()
{
g_mobile_service = this;
@ -67,6 +325,7 @@ namespace big
g_fiber_pool->queue_job([this] {
register_vehicles();
refresh_garages();
});
}
@ -100,6 +359,8 @@ namespace big
m_personal_vehicles.emplace(veh->get_display_name(), std::move(veh));
}
m_personal_vehicles[veh->get_display_name()]->set_garage();
continue;
}
@ -117,4 +378,20 @@ namespace big
}
}
}
void mobile_service::refresh_garages()
{
m_garages.clear();
for (const auto& [name, personal_vehicle_ptr] : personal_vehicles())
{
if (!personal_vehicle_ptr->is_blacklisted_vehicle())
{
auto garage_name = personal_vehicle_ptr->get_garage();
if (!garage_name.empty())
{
m_garages.emplace(personal_vehicle_ptr->get_garage());
}
}
}
}
}

View File

@ -8,8 +8,9 @@ namespace big
Hash m_hash;
int m_id;
std::string m_name;
std::string m_garage{};
const char* m_plate;
int* m_state_bitfield;
script_global m_vehicle_idx;
public:
@ -20,6 +21,10 @@ namespace big
[[nodiscard]] int get_id() const;
[[nodiscard]] const char* get_plate() const;
[[nodiscard]] script_global get_vehicle_idx() const;
[[nodiscard]] std::string get_garage() const;
[[nodiscard]] void set_garage();
[[nodiscard]] bool is_in_selected_garage() const;
[[nodiscard]] bool is_blacklisted_vehicle() const;
void summon() const;
};
@ -28,6 +33,7 @@ namespace big
{
std::map<std::string, std::unique_ptr<personal_vehicle>> m_personal_vehicles;
std::map<int, std::string> m_pv_lookup;
std::set<std::string> m_garages;
std::chrono::time_point<std::chrono::steady_clock> m_last_update;
@ -44,7 +50,12 @@ namespace big
{
return m_personal_vehicles;
}
std::set<std::string>& garages()
{
return m_garages;
}
void refresh_personal_vehicles();
void refresh_garages();
void register_vehicles();
};