From b33e35bdfa777ed584a8ed377465e279ca914d1f Mon Sep 17 00:00:00 2001 From: Yimura Date: Wed, 19 May 2021 00:55:13 +0200 Subject: [PATCH] feat(README): Updated --- README.md | 22 +++++++++------------- 1 file changed, 9 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index ebd27de7..aab44ae9 100644 --- a/README.md +++ b/README.md @@ -3,23 +3,19 @@ A mod menu base for Grand Theft Auto V. Strictly for educational purposes. ## Features -* ImGui–based user interface -* Unloading at runtime -* Log console -* Script fibers -* Fiber pool -* Access to YSC script globals -* scrProgram–based native hook -## Building -To build BigBaseV2 you need: -* Visual Studio 2019 -* [Premake 5.0](https://premake.github.io/download.html) in your PATH + - Return Native spoofing + +## Protections + + - Event Registry RETURN opcode byte patching + - NOP Incompatible Version check from net array + - Freemode script recovery (GTA Thread Tick/Kill) To set up the build environment, run the following commands in a terminal: ```dos -git clone https://gir489@bitbucket.org/gir489/bigbasev2-fix.git --recurse-submodules -cd BigBaseV2-fix +git clone git@github.com:Yimura/YimMenu.git --recurse-submodules +cd YimMenu GenerateProjects.bat ``` Now, you will be able to open the solution, and simply build it in Visual Studio.