From b365d7d16ef12774babda680a6c70efa28b356e5 Mon Sep 17 00:00:00 2001 From: gir489 <100792176+gir489returns@users.noreply.github.com> Date: Sun, 26 Nov 2023 04:41:54 -0500 Subject: [PATCH] Added more weapon jitter fixes. (#2450) * Fixed hangar_carmod being called a non-existent script hangar_carmod_shop. --- src/native_hooks/native_hooks.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/native_hooks/native_hooks.cpp b/src/native_hooks/native_hooks.cpp index c7678579..96d15b1c 100644 --- a/src/native_hooks/native_hooks.cpp +++ b/src/native_hooks/native_hooks.cpp @@ -174,10 +174,14 @@ namespace big add_native_detour(RAGE_JOAAT("carmod_shop"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. add_native_detour(RAGE_JOAAT("fixer_hq_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. add_native_detour(RAGE_JOAAT("hacker_truck_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. - add_native_detour(RAGE_JOAAT("hangar_carmod_shop"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. + add_native_detour(RAGE_JOAAT("hangar_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. add_native_detour(RAGE_JOAAT("juggalo_hideout_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. add_native_detour(RAGE_JOAAT("personal_carmod_shop"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. add_native_detour(RAGE_JOAAT("tuner_property_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. + add_native_detour(RAGE_JOAAT("clothes_shop_mp"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. + add_native_detour(RAGE_JOAAT("gunclub_shop"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. + add_native_detour(RAGE_JOAAT("hairdo_shop_mp"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. + add_native_detour(RAGE_JOAAT("tattoo_shop"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons. for (auto& entry : *g_pointers->m_gta.m_script_program_table) if (entry.m_program)