Fix vfx::enable_custom_sky_color not saved (#1882)
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@ -978,7 +978,7 @@ namespace big
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float stars_intensity = 1;
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float stars_intensity = 1;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(vfx, azimuth_east, azimuth_west, azimuth_transition, zenith, stars_intensity)
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(vfx, enable_custom_sky_color, azimuth_east, azimuth_west, azimuth_transition, zenith, stars_intensity)
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} vfx{};
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} vfx{};
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(menu_settings, debug, tunables, notifications, player, player_db, protections, self, session, settings, spawn_vehicle, clone_pv, spoofing, vehicle, weapons, window, context_menu, esp, session_browser, ugc, reactions, world, stat_editor, lua, persist_weapons, vfx)
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(menu_settings, debug, tunables, notifications, player, player_db, protections, self, session, settings, spawn_vehicle, clone_pv, spoofing, vehicle, weapons, window, context_menu, esp, session_browser, ugc, reactions, world, stat_editor, lua, persist_weapons, vfx)
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