fix(JoinMessage): Highlight player name properly and switched used functions

This commit is contained in:
Yimura 2020-12-27 15:43:45 +01:00
parent 65716f2049
commit b7148b5a76
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@ -1,4 +1,5 @@
#include "features.hpp"
#include "pointers.hpp"
namespace big
{
@ -9,10 +10,11 @@ namespace big
if (bJoinMessage)
{
for (int i = 0; i < 32; i++) {
if (!g_players[i].is_online && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) {
if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(i) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) {
char joinMsg[64];
strcpy(joinMsg, g_players[i].name);
strcat(joinMsg, "is joining");
strcpy(joinMsg, "<C>");
strcat(joinMsg, g_pointers->m_get_player_name(i));
strcat(joinMsg, "</C> is joining.");
features::notify::above_map(joinMsg);
}