feat(MainWindow): Added tab spawn

This commit is contained in:
Yimura 2021-05-19 14:35:47 +02:00
parent a73040a03a
commit bb45b9c765
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@ -0,0 +1,37 @@
#include "tabs.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "script.hpp"
#include "util/vehicle.hpp"
namespace big
{
static char model[12];
void tab_main::tab_spawn()
{
if (ImGui::BeginTabItem("Spawn"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
PAD::DISABLE_ALL_CONTROL_ACTIONS(0);
}QUEUE_JOB_END_CLAUSE
if (
ImGui::InputText("Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue) ||
ImGui::Button("Spawn")
)
{
QUEUE_JOB_BEGIN_CLAUSE(= )
{
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(PLAYER::GET_PLAYER_INDEX());
Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, .0, 8.0, .5);
vehicle::spawn((const char*)model, location, ENTITY::GET_ENTITY_HEADING(player) + 90.f);
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}