feat(MainWindow): Added tab spawn
This commit is contained in:
parent
a73040a03a
commit
bb45b9c765
37
BigBaseV2/src/gui/window/main/tab_spawn.cpp
Normal file
37
BigBaseV2/src/gui/window/main/tab_spawn.cpp
Normal file
@ -0,0 +1,37 @@
|
||||
#include "tabs.hpp"
|
||||
#include "fiber_pool.hpp"
|
||||
#include "natives.hpp"
|
||||
#include "script.hpp"
|
||||
#include "util/vehicle.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
static char model[12];
|
||||
|
||||
void tab_main::tab_spawn()
|
||||
{
|
||||
if (ImGui::BeginTabItem("Spawn"))
|
||||
{
|
||||
QUEUE_JOB_BEGIN_CLAUSE()
|
||||
{
|
||||
PAD::DISABLE_ALL_CONTROL_ACTIONS(0);
|
||||
}QUEUE_JOB_END_CLAUSE
|
||||
|
||||
if (
|
||||
ImGui::InputText("Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue) ||
|
||||
ImGui::Button("Spawn")
|
||||
)
|
||||
{
|
||||
QUEUE_JOB_BEGIN_CLAUSE(= )
|
||||
{
|
||||
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(PLAYER::GET_PLAYER_INDEX());
|
||||
Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, .0, 8.0, .5);
|
||||
|
||||
vehicle::spawn((const char*)model, location, ENTITY::GET_ENTITY_HEADING(player) + 90.f);
|
||||
}QUEUE_JOB_END_CLAUSE
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user