feat(world): blackhole (#951)
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94
src/backend/looped/world/blackhole.cpp
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94
src/backend/looped/world/blackhole.cpp
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#include "natives.hpp"
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#include "backend/looped_command.hpp"
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#include "pointers.hpp"
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#include "util/vehicle.hpp"
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#include "util/mobile.hpp"
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#include "gta_util.hpp"
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namespace big
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{
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class blackhole : looped_command
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{
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using looped_command::looped_command;
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std::vector<Entity> target_entities;
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void get_entities()
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{
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const auto replay_interface = *g_pointers->m_replay_interface;
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if(!replay_interface)
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return;
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if (g.world.blackhole.include_vehicles)
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{
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const auto vehicle_interface = replay_interface->m_vehicle_interface;
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for (int i = 0; i < vehicle_interface->m_max_vehicles; i++)
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{
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const auto vehicle_ptr = vehicle_interface->get_vehicle(i);
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if (!vehicle_ptr)
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continue;
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const auto veh = g_pointers->m_ptr_to_handle(vehicle_ptr);
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if (!veh)
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break;
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target_entities.push_back(veh);
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}
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}
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if (g.world.blackhole.include_peds)
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{
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const auto ped_interface = replay_interface->m_ped_interface;
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for (int i = 0; i < ped_interface->m_max_peds; i++)
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{
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const auto ped_ptr = ped_interface->get_ped(i);
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if (!ped_ptr)
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continue;
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//make sure to don't include ourselves
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if (ped_ptr == gta_util::get_local_ped())
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continue;
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const auto ped = g_pointers->m_ptr_to_handle(ped_ptr);
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if (!ped)
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break;
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target_entities.push_back(ped);
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}
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}
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}
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virtual void on_tick() override
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{
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get_entities();
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for (auto entity : target_entities)
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{
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auto entity_coord = ENTITY::GET_ENTITY_COORDS(entity, false);
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ENTITY::APPLY_FORCE_TO_ENTITY(entity, 1, ((g.world.blackhole.pos.x - entity_coord.x) * 9.f), ((g.world.blackhole.pos.y - entity_coord.y) * 9.f), ((g.world.blackhole.pos.z - entity_coord.z) * 9.f), 0.f, 0.f, 0.f, 0, false, true, true, 0, 0);
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}
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//draw blackhole
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GRAPHICS::DRAW_MARKER(28,
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g.world.blackhole.pos.x, g.world.blackhole.pos.y, g.world.blackhole.pos.z,
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0.f, 0.f, 0.f, 0, 0, 0, 15.f, 15.f, 15.f,
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g.world.blackhole.color[0] * 255,
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g.world.blackhole.color[1] * 255,
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g.world.blackhole.color[2] * 255,
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g.world.blackhole.alpha,
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0, 0, 0, 0, 0, 0, 0);
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//cleanup
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target_entities.clear();
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}
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//make sure that we always cleanup our memory
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virtual void on_disable() override
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{
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target_entities.clear();
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}
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};
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blackhole g_blackhole("blackhole", "Blackhole", "Spawns a black hole that picks up all the peds and vehicles in your area.", g.world.blackhole.enable);
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}
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