feat(GUI): Move hotkey settings to submenu (#841)

This commit is contained in:
Yimura
2023-01-09 22:07:48 +01:00
committed by GitHub
parent 1788bc8bf9
commit c138aaa974
4 changed files with 49 additions and 42 deletions

View File

@ -0,0 +1,46 @@
#include "views/view.hpp"
#include "widgets/imgui_hotkey.hpp"
#include "services/hotkey/hotkey_service.hpp"
namespace big
{
void view::hotkey_settings()
{
ImGui::PushItemWidth(350.f);
if (ImGui::Hotkey("Menu Toggle", &g.settings.hotkeys.menu_toggle))
g.settings.hotkeys.editing_menu_toggle = true; // make our menu reappear
if (ImGui::Hotkey("Teleport to waypoint", &g.settings.hotkeys.teleport_waypoint))
g_hotkey_service->update_hotkey("waypoint", g.settings.hotkeys.teleport_waypoint);
if (ImGui::Hotkey("Teleport to objective", &g.settings.hotkeys.teleport_objective))
g_hotkey_service->update_hotkey("objective", g.settings.hotkeys.teleport_objective);
if (ImGui::Hotkey("Toggle Noclip", &g.settings.hotkeys.noclip))
g_hotkey_service->update_hotkey("noclip", g.settings.hotkeys.noclip);
if (ImGui::Hotkey("Bring PV", &g.settings.hotkeys.bringvehicle))
g_hotkey_service->update_hotkey("bringpv", g.settings.hotkeys.bringvehicle);
if (ImGui::Hotkey("Toggle invisibility", &g.settings.hotkeys.invis))
g_hotkey_service->update_hotkey("invis", g.settings.hotkeys.invis);
if (ImGui::Hotkey("Heal", &g.settings.hotkeys.heal))
g_hotkey_service->update_hotkey("heal", g.settings.hotkeys.heal);
if (ImGui::Hotkey("Fill Snacks", &g.settings.hotkeys.fill_inventory))
g_hotkey_service->update_hotkey("fillsnacks", g.settings.hotkeys.fill_inventory);
if (ImGui::Hotkey("Skip Cutscene", &g.settings.hotkeys.skip_cutscene))
g_hotkey_service->update_hotkey("skipcutscene", g.settings.hotkeys.skip_cutscene);
if (ImGui::Hotkey("Toggle Freecam", &g.settings.hotkeys.freecam))
g_hotkey_service->update_hotkey("freecam", g.settings.hotkeys.freecam);
if (ImGui::Hotkey("Toggle fastrun", &g.settings.hotkeys.superrun))
g_hotkey_service->update_hotkey("fastrun", g.settings.hotkeys.superrun);
if (ImGui::Hotkey("Toggle superjump", &g.settings.hotkeys.superjump))
g_hotkey_service->update_hotkey("superjump", g.settings.hotkeys.superjump);
if (ImGui::Hotkey("Toggle beastjump", &g.settings.hotkeys.beastjump))
g_hotkey_service->update_hotkey("beastjump", g.settings.hotkeys.beastjump);
if (ImGui::Hotkey("Toggle Vehicle Invisibility", &g.settings.hotkeys.invisveh))
g_hotkey_service->update_hotkey("invisveh", g.settings.hotkeys.invisveh);
if (ImGui::Hotkey("Toggle Local Veh Invisibility", &g.settings.hotkeys.localinvisveh))
g_hotkey_service->update_hotkey("localinvisveh", g.settings.hotkeys.localinvisveh);
ImGui::PopItemWidth();
}
}

View File

@ -1,7 +1,5 @@
#include "views/view.hpp"
#include "widgets/imgui_hotkey.hpp"
#include "script_mgr.hpp"
#include "services/hotkey/hotkey_service.hpp"
namespace big
{
@ -29,46 +27,6 @@ namespace big
components::sub_title("Misc");
ImGui::Checkbox("Enable Dev DLC", &g.settings.dev_dlc);
ImGui::Separator();
components::sub_title("Hotkeys");
ImGui::PushItemWidth(350.f);
if (ImGui::Hotkey("Menu Toggle", &g.settings.hotkeys.menu_toggle))
g.settings.hotkeys.editing_menu_toggle = true; // make our menu reappear
if (ImGui::Hotkey("Teleport to waypoint", &g.settings.hotkeys.teleport_waypoint))
g_hotkey_service->update_hotkey("waypoint", g.settings.hotkeys.teleport_waypoint);
if (ImGui::Hotkey("Teleport to objective", &g.settings.hotkeys.teleport_objective))
g_hotkey_service->update_hotkey("objective", g.settings.hotkeys.teleport_objective);
if (ImGui::Hotkey("Toggle Noclip", &g.settings.hotkeys.noclip))
g_hotkey_service->update_hotkey("noclip", g.settings.hotkeys.noclip);
if (ImGui::Hotkey("Bring PV", &g.settings.hotkeys.bringvehicle))
g_hotkey_service->update_hotkey("bringpv", g.settings.hotkeys.bringvehicle);
if (ImGui::Hotkey("Toggle invisibility", &g.settings.hotkeys.invis))
g_hotkey_service->update_hotkey("invis", g.settings.hotkeys.invis);
if (ImGui::Hotkey("Heal", &g.settings.hotkeys.heal))
g_hotkey_service->update_hotkey("heal", g.settings.hotkeys.heal);
if (ImGui::Hotkey("Fill Snacks", &g.settings.hotkeys.fill_inventory))
g_hotkey_service->update_hotkey("fillsnacks", g.settings.hotkeys.fill_inventory);
if (ImGui::Hotkey("Skip Cutscene", &g.settings.hotkeys.skip_cutscene))
g_hotkey_service->update_hotkey("skipcutscene", g.settings.hotkeys.skip_cutscene);
if (ImGui::Hotkey("Toggle Freecam", &g.settings.hotkeys.freecam))
g_hotkey_service->update_hotkey("freecam", g.settings.hotkeys.freecam);
if (ImGui::Hotkey("Toggle fastrun", &g.settings.hotkeys.superrun))
g_hotkey_service->update_hotkey("fastrun", g.settings.hotkeys.superrun);
if (ImGui::Hotkey("Toggle superjump", &g.settings.hotkeys.superjump))
g_hotkey_service->update_hotkey("superjump", g.settings.hotkeys.superjump);
if (ImGui::Hotkey("Toggle beastjump", &g.settings.hotkeys.beastjump))
g_hotkey_service->update_hotkey("beastjump", g.settings.hotkeys.beastjump);
if (ImGui::Hotkey("Toggle Vehicle Invisibility", &g.settings.hotkeys.invisveh))
g_hotkey_service->update_hotkey("invisveh", g.settings.hotkeys.invisveh);
if (ImGui::Hotkey("Toggle Local Veh Invisibility", &g.settings.hotkeys.localinvisveh))
g_hotkey_service->update_hotkey("localinvisveh", g.settings.hotkeys.localinvisveh);
ImGui::PopItemWidth();
ImGui::Separator();
if (ImGui::Button("Manage scripts"))