remove condition where we dont accept event when died

This commit is contained in:
dynamoNg 2024-07-31 14:48:04 +05:30
parent 2bec01264a
commit c27b150297

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@ -881,13 +881,6 @@ namespace big
scan_explosion_event(plyr, source_player, buffer); scan_explosion_event(plyr, source_player, buffer);
// dont accept event in died state
if (g_local_player->m_player_info->m_game_state == eGameState::Died)
{
g_pointers->m_gta.m_send_event_ack(event_manager, source_player, target_player, event_index, event_handled_bitset);
return;
}
break; break;
} }
case eNetworkEvents::WEAPON_DAMAGE_EVENT: case eNetworkEvents::WEAPON_DAMAGE_EVENT: