remove condition where we dont accept event when died
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2bec01264a
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c27b150297
@ -880,13 +880,6 @@ namespace big
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}
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}
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scan_explosion_event(plyr, source_player, buffer);
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scan_explosion_event(plyr, source_player, buffer);
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// dont accept event in died state
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if (g_local_player->m_player_info->m_game_state == eGameState::Died)
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{
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g_pointers->m_gta.m_send_event_ack(event_manager, source_player, target_player, event_index, event_handled_bitset);
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return;
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}
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break;
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break;
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}
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}
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