remove condition where we dont accept event when died
This commit is contained in:
parent
2bec01264a
commit
c27b150297
@ -881,13 +881,6 @@ namespace big
|
||||
|
||||
scan_explosion_event(plyr, source_player, buffer);
|
||||
|
||||
// dont accept event in died state
|
||||
if (g_local_player->m_player_info->m_game_state == eGameState::Died)
|
||||
{
|
||||
g_pointers->m_gta.m_send_event_ack(event_manager, source_player, target_player, event_index, event_handled_bitset);
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case eNetworkEvents::WEAPON_DAMAGE_EVENT:
|
||||
|
Reference in New Issue
Block a user