feat(hud): Add force show HUD component and replaced some hard-coded values. (#628)
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@ -75,11 +75,8 @@ namespace big
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if (g->self.invisibility) {
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ImGui::Checkbox("Locally Visible", &g->self.local_visibility);
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}
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ImGui::Checkbox("Keep Player Clean", &g->self.clean_player);
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ImGui::Checkbox("No Collision", &g->self.no_collision);
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ImGui::Checkbox("Mobile Radio", &g->self.mobile_radio);
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ImGui::EndGroup();
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@ -173,6 +170,10 @@ namespace big
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ImGui::Checkbox("Hide Ammo", &g->self.hide_ammo);
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ImGui::SameLine();
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ImGui::Checkbox("Force show HUD", &g->self.force_show_hud);
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ImGui::Combo("##hud_comp_combo", &g->self.selected_hud_component, hud_component_names, (int)HudComponents::HUD_WEAPONS);
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ImGui::SameLine();
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components::button("Hide", [] {
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@ -200,6 +201,10 @@ namespace big
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g->self.hud_components_states[i] = false;
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}
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});
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ImGui::SameLine();
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ImGui::Checkbox("Force show HUD element", &g->self.force_show_hud_element);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("To force show a HUD specific element, click Hide all then click Show on the desired element.");
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ImGui::EndGroup();
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