From ccfd66a6639014f2b31518222695205c4ad53cf2 Mon Sep 17 00:00:00 2001 From: Yimura Date: Fri, 15 Oct 2021 11:28:54 +0200 Subject: [PATCH] feat(UpdatePlayerStructs): Networkhandle allocation size can be smaller --- BigBaseV2/src/backend/looped/system/update_player_structs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BigBaseV2/src/backend/looped/system/update_player_structs.cpp b/BigBaseV2/src/backend/looped/system/update_player_structs.cpp index 07142a4c..9a671c43 100644 --- a/BigBaseV2/src/backend/looped/system/update_player_structs.cpp +++ b/BigBaseV2/src/backend/looped/system/update_player_structs.cpp @@ -29,8 +29,8 @@ namespace big player.id = i; player.is_online = true; - int iNetworkHandle[26]; - NETWORK::NETWORK_HANDLE_FROM_PLAYER(i, &iNetworkHandle[0], 13); + int iNetworkHandle[13]; + NETWORK::NETWORK_HANDLE_FROM_PLAYER(i, iNetworkHandle, 13); bool is_friend = NETWORK::NETWORK_IS_HANDLE_VALID(&iNetworkHandle[0], 13) && NETWORK::NETWORK_IS_FRIEND(&iNetworkHandle[0]); if (is_friend)