feat(GravityGun): Entities are transparent while held
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ce695e60e3
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@ -94,11 +94,13 @@ namespace big
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velocity.z = location.z + (dist * sin(pitch)) - other.z;
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velocity.z = location.z + (dist * sin(pitch)) - other.z;
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ENTITY::SET_ENTITY_VELOCITY(entity, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier);
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ENTITY::SET_ENTITY_VELOCITY(entity, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier);
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ENTITY::SET_ENTITY_ALPHA(entity, 105, 0);
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}
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}
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}
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}
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else if (entity != 0)
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else if (entity != 0)
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{
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{
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ENTITY::SET_ENTITY_COLLISION(entity, true, true);
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ENTITY::SET_ENTITY_COLLISION(entity, true, true);
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ENTITY::SET_ENTITY_ALPHA(entity, 255, 0);
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entity = 0;
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entity = 0;
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