chore: Renamed ptr_to_handle & some small refactoring (#632)
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@ -22,7 +22,10 @@ namespace big
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if (ImGui::Checkbox("Bypass C4 Limit", &g->weapons.bypass_c4_limit))
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{
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*g_pointers->m_bypass_max_count_of_active_sticky_bombs = g->weapons.bypass_c4_limit ? 99 : 4;
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if (g->weapons.bypass_c4_limit)
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g_pointers->m_bypass_max_count_of_active_sticky_bombs->apply();
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else
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g_pointers->m_bypass_max_count_of_active_sticky_bombs->restore();
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}
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eAmmoSpecialType selected_ammo = g->weapons.ammo_special.type;
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