chore: Renamed ptr_to_handle & some small refactoring (#632)
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@ -22,8 +22,8 @@ namespace big::functions
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using increment_stat_event = bool(*)(uint64_t net_event_struct, int64_t sender, int64_t a3);
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using ptr_to_handle = Entity(*)(void* entity);
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using get_script_handle_t = uint64_t(*)(int64_t);
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using ptr_to_handle = Entity(*)(void*);
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using handle_to_ptr = void*(*)(Entity);
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using multiplayer_chat_filter = int(__int64 chat_type, const char* input, const char** output);
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using write_player_game_state_data_node = bool(*)(rage::netObject* plr, CPlayerGameStateDataNode* node);
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@ -224,16 +224,16 @@ namespace big
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m_replay_interface = ptr.add(0x1F).rip().as<rage::CReplayInterface**>();
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});
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// Pointer to Handle
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// Ptr To Handle
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main_batch.add("PTH", "48 8B F9 48 83 C1 10 33 DB", [this](memory::handle ptr)
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{
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m_ptr_to_handle = ptr.sub(0x15).as<decltype(m_ptr_to_handle)>();
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});
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// Get Script Handle
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// Handle To Ptr
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main_batch.add("GSH", "83 F9 FF 74 31 4C 8B 0D", [this](memory::handle ptr)
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{
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m_get_script_handle = ptr.as<functions::get_script_handle_t>();
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m_handle_to_ptr = ptr.as<decltype(m_handle_to_ptr)>();
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});
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// Blame Explode
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@ -576,16 +576,10 @@ namespace big
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if (auto pat = mem_region.scan("41 80 78 28 ? 0F 85 F5 01 00 00"))
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{
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m_bypass_max_count_of_active_sticky_bombs = pat.add(4).as<uint8_t*>();
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// declare it right now even though we write the same value
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// so that it get cleaned up in the dctor
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memory::byte_patch::make(m_bypass_max_count_of_active_sticky_bombs, *m_bypass_max_count_of_active_sticky_bombs);
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m_bypass_max_count_of_active_sticky_bombs = memory::byte_patch::make(pat.add(4).as<uint8_t*>(), { 99 }).get();
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if (g->weapons.bypass_c4_limit)
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{
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*m_bypass_max_count_of_active_sticky_bombs = 99;
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}
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m_bypass_max_count_of_active_sticky_bombs->apply();
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}
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/**
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@ -30,7 +30,7 @@ namespace big
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rage::CReplayInterface** m_replay_interface{};
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functions::ptr_to_handle m_ptr_to_handle{};
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functions::get_script_handle_t m_get_script_handle{};
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functions::handle_to_ptr m_handle_to_ptr{};
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rage::scrNativeRegistrationTable* m_native_registration_table{};
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functions::get_native_handler m_get_native_handler{};
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functions::fix_vectors m_fix_vectors{};
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@ -122,7 +122,7 @@ namespace big
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functions::start_get_session_by_gamer_handle m_start_get_session_by_gamer_handle;
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functions::join_session_by_info m_join_session_by_info;
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uint8_t* m_bypass_max_count_of_active_sticky_bombs;
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memory::byte_patch* m_bypass_max_count_of_active_sticky_bombs;
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functions::reset_network_complaints m_reset_network_complaints{};
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@ -296,7 +296,7 @@ namespace big
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const auto vehicle_rotation = ENTITY::GET_ENTITY_ROTATION(vehicle, 0);
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bool has_collision = ENTITY::GET_ENTITY_COLLISION_DISABLED(object);
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bool is_visible = ENTITY::IS_ENTITY_VISIBLE(object);
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CObject* cobject = (CObject*)g_pointers->m_get_script_handle(vehicle);
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CObject* cobject = (CObject*)g_pointers->m_handle_to_ptr(vehicle);
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bool is_invincible = misc::has_bit_set(&(int&)cobject->m_damage_bits, 8);
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Vector3 rotation;
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@ -423,7 +423,7 @@ namespace big
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vehicle_json[pearlescent_color_key] = pearlescent_color;
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bool has_collision = ENTITY::GET_ENTITY_COLLISION_DISABLED(vehicle);
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bool is_visible = ENTITY::IS_ENTITY_VISIBLE(vehicle);
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CVehicle* cvehicle = (CVehicle*)g_pointers->m_get_script_handle(vehicle);
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CVehicle* cvehicle = (CVehicle*)g_pointers->m_handle_to_ptr(vehicle);
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bool is_invincible = misc::has_bit_set(&(int&)cvehicle->m_damage_bits, 8);
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vehicle_json[has_collision_key] = !has_collision;
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vehicle_json[is_visible_key] = is_visible;
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@ -22,7 +22,10 @@ namespace big
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if (ImGui::Checkbox("Bypass C4 Limit", &g->weapons.bypass_c4_limit))
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{
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*g_pointers->m_bypass_max_count_of_active_sticky_bombs = g->weapons.bypass_c4_limit ? 99 : 4;
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if (g->weapons.bypass_c4_limit)
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g_pointers->m_bypass_max_count_of_active_sticky_bombs->apply();
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else
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g_pointers->m_bypass_max_count_of_active_sticky_bombs->restore();
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}
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eAmmoSpecialType selected_ammo = g->weapons.ammo_special.type;
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