Fix lua native bindings and lua script reload (#1575)
* fix: script manager and lua scripts: change the api so that the m_scripts array is only modified in a specific safe location: before it gets ticked. * fix script manager: don't expose the script vector directly, for multithreading safety * fix lua manager usage: don't iterate the module array without locking, nor un/load module from a script thread * lua script: only do actual loading of lua modules in script mgr * lua native bindin: fix pointer parameters, out C style parameters are returned as multiple return values lua-style
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@ -8,7 +8,6 @@
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namespace big
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{
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static std::weak_ptr<lua_module> selected_module{};
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static bool show = true;
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void view::lua_scripts()
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{
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@ -17,21 +16,11 @@ namespace big
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if (ImGui::BeginListBox("##empty", ImVec2(200, 200)))
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{
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auto& modules = g_lua_manager->get_modules();
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if (show && modules.size() > 0)
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{
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for (const auto& module : modules)
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{
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if (ImGui::Selectable(module->module_name().c_str(),
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!selected_module.expired() && selected_module.lock().get() == module.get()))
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selected_module = module;
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}
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}
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else
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{
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ImGui::Text("No scripts loaded");
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}
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g_lua_manager->for_each_module([](auto& module) {
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if (ImGui::Selectable(module->module_name().c_str(),
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!selected_module.expired() && selected_module.lock().get() == module.get()))
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selected_module = module;
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});
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ImGui::EndListBox();
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}
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@ -46,22 +35,23 @@ namespace big
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ImGui::Text("Memory Patches Registered: %d", selected_module.lock()->m_registered_patches.size());
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ImGui::Text("GUI Tabs Registered: %d", selected_module.lock()->m_gui.size());
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components::button("Reload", [] {
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if (components::button("Reload"))
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{
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auto name = selected_module.lock()->module_name();
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auto id = selected_module.lock()->module_id();
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g_lua_manager->unload_module(id);
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g_lua_manager->load_module(name);
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selected_module = g_lua_manager->get_module(id);
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});
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g_lua_manager->queue_load_module(name, [](std::weak_ptr<big::lua_module> loaded_module) {
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selected_module = loaded_module;
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});
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}
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}
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ImGui::EndGroup();
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components::button("Reload All", [] {
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show = false;
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g_lua_manager->reload_all_modules();
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show = true;
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});
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if (components::button("Reload All"))
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{
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g_lua_manager->m_schedule_reload_modules = true;
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}
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}
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}
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