Better Aimbot & Flying Axe (#2480)
* Better Aimbot
* Revert "Better Aimbot"
This reverts commit 176824ad20
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* Better Aimbot
* Flying Axe
* Aimbot smoothing
* More fixes & improvements
* Little missing detail
* Fixed
* Improvements
-switch to using inline
-switched timer to steady_clock
-changed axe lerp to "Lagrange's Interpolation"
- i hope girl is satisfied XD
* PEMDAS
* Comment!
This commit is contained in:
@ -121,9 +121,13 @@ namespace big
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components::command_checkbox<"incrdamage">();
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ImGui::InputFloat("VIEW_WEAPON_DAMAGE"_T.data(), &g.weapons.increased_damage, .1, 10, "%.1f");
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components::command_checkbox<"flyingaxe">();
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components::command_checkbox<"modifyexplosionradius">();
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ImGui::InputFloat("VIEW_WEAPON_EXPLOSION_RADIUS"_T.data(), &g.weapons.set_explosion_radius, .1, 200, "%.1f");
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ImGui::SeparatorText("CUSTOM_WEAPONS"_T.data());
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ImGui::Checkbox("VIEW_WEAPON_CUSTOM_GUN_ONLY_FIRES_WHEN_THE_WEAPON_IS_OUT"_T.data(), &g.self.custom_weapon_stop);
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@ -190,7 +194,7 @@ namespace big
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{
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ImGui::SameLine();
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ImGui::PushItemWidth(220);
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ImGui::SliderFloat("VIEW_WEAPON_AIM_SPEED"_T.data(), &g.weapons.aimbot.smoothing_speed, 1.f, 12.f, "%.1f");
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ImGui::SliderFloat("VIEW_WEAPON_AIM_SPEED"_T.data(), &g.weapons.aimbot.smoothing_speed, 1.f, 8.f, "%.1f");
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ImGui::PopItemWidth();
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}
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ImGui::PushItemWidth(350);
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