fix(vehicle-god): fix armored vehicles losing armor when vehicle god get disabled. (#1794)
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@ -9,9 +9,49 @@ namespace big
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{
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using looped_command::looped_command;
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uint32_t last_bits = 0;
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float last_water_collistion_strength = 0;
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bool last_driving = false;
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static constexpr uint8_t deform_god_bit = 1 << 4;
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struct orig_veh_data
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{
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uint8_t m_deform_god = 0;
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uint32_t m_damage_bits = 0;
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uint32_t m_last_damage_bits = 0;
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};
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std::unordered_map<CVehicle*, orig_veh_data> m_orig_veh_datas;
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void restore_original_vehicle_data(CVehicle* vehicle)
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{
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if (m_orig_veh_datas.contains(vehicle))
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{
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vehicle->m_deform_god = m_orig_veh_datas[vehicle].m_deform_god;
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vehicle->m_damage_bits = m_orig_veh_datas[vehicle].m_damage_bits;
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m_orig_veh_datas.erase(vehicle);
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}
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}
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bool restore_vehicle_data_when_leaving_it(CVehicle* vehicle)
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{
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const auto is_not_in_vehicle = !PED::GET_PED_CONFIG_FLAG(self::ped, 62, false);
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if (is_not_in_vehicle)
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{
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restore_original_vehicle_data(vehicle);
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return true;
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}
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return false;
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}
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void save_original_veh_data(CVehicle* vehicle)
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{
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if (!m_orig_veh_datas.contains(vehicle))
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{
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m_orig_veh_datas[vehicle].m_deform_god = vehicle->m_deform_god;
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m_orig_veh_datas[vehicle].m_damage_bits = vehicle->m_damage_bits;
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}
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}
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void apply_godmode_to_vehicle(CVehicle* vehicle, bool personal_vehicle = false)
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{
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@ -22,65 +62,72 @@ namespace big
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if (!personal_vehicle)
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{
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if (!PED::GET_PED_CONFIG_FLAG(self::ped, 62, false))
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if (restore_vehicle_data_when_leaving_it(vehicle))
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{
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if (last_driving)
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{
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vehicle->m_deform_god = 0x9C;
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vehicle->m_damage_bits = 0;
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}
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last_driving = false;
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return;
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}
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last_driving = true;
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}
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save_original_veh_data(vehicle);
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if (g.vehicle.god_mode || g.vehicle.proof_collision)
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{
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vehicle->m_deform_god = 0x8C;
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vehicle->m_deform_god &= ~(deform_god_bit);
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}
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else
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{
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vehicle->m_deform_god = 0x9C;
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vehicle->m_deform_god |= deform_god_bit;
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}
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uint32_t bits = g.vehicle.proof_mask;
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uint32_t changed_bits = bits ^ last_bits;
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uint32_t changed_bits = bits ^ m_orig_veh_datas[vehicle].m_last_damage_bits;
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uint32_t changed_or_enabled_bits = bits | changed_bits;
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if (changed_or_enabled_bits)
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{
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uint32_t unchanged_bits = vehicle->m_damage_bits & ~changed_or_enabled_bits;
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vehicle->m_damage_bits = unchanged_bits | bits;
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if (personal_vehicle == false)
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{
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last_bits = bits;
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}
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uint32_t unchanged_bits = vehicle->m_damage_bits & ~changed_or_enabled_bits;
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vehicle->m_damage_bits = unchanged_bits | bits;
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m_orig_veh_datas[vehicle].m_last_damage_bits = bits;
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}
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}
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CVehicle* get_personal_vehicle()
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{
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Vehicle personal_vehicle = mobile::mechanic::get_personal_vehicle();
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if (ENTITY::DOES_ENTITY_EXIST(personal_vehicle))
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{
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return reinterpret_cast<CVehicle*>(g_pointers->m_gta.m_handle_to_ptr(personal_vehicle));
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}
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return nullptr;
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}
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virtual void on_tick() override
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{
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if (g_local_player)
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{
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Vehicle personal_vehicle = mobile::mechanic::get_personal_vehicle();
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if (ENTITY::DOES_ENTITY_EXIST(personal_vehicle))
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const auto personal_vehicle = get_personal_vehicle();
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if (personal_vehicle)
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{
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const auto personal_vehicle_ptr = reinterpret_cast<CVehicle*>(g_pointers->m_gta.m_handle_to_ptr(personal_vehicle));
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apply_godmode_to_vehicle(personal_vehicle_ptr, true);
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apply_godmode_to_vehicle(personal_vehicle, true);
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}
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apply_godmode_to_vehicle(g_local_player->m_vehicle);
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}
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}
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virtual void on_disable() override
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{
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if (g_local_player && g_local_player->m_vehicle)
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if (g_local_player)
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{
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g_local_player->m_vehicle->m_deform_god = 0x9C;
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g_local_player->m_vehicle->m_damage_bits = 0;
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if (g_local_player->m_vehicle)
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restore_original_vehicle_data(g_local_player->m_vehicle);
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const auto personal_vehicle = get_personal_vehicle();
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if (personal_vehicle)
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{
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restore_original_vehicle_data(personal_vehicle);
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}
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}
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}
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};
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