Small improvements (#565)
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@ -21,6 +21,20 @@ enum eObjType : uint16_t {
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unkObjType14 = 14,
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unkObjType = 69
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};
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enum eSyncReply : int64_t
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{
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NoSyncTreeFound = 1, // No sync tree found
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PlayerIsNotInOurRoamingBubble = 1, // Player is not in our roaming bubble
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WrongOwner = 2, // Wrong owner
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ObjectIsBeingReassinged = 2, // Object is being reassigned
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CantApplyData_NoNetworkObject = 4, // Can't apply data - no network object
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CantApplyData = 6, // Can't apply data
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CantApplyData_NoGameObject = 6, // Can't apply data - no game object
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CantApplyData_NetworkClosed = 7, // Can't apply data - network closed
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SuccessfullSync = 8
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};
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enum class ControllerInputs : std::uint32_t
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{
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INPUT_NEXT_CAMERA,
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