feat: Fast Respawn, Rapid Fire, removed static offsets (#649)
Closes #495 Fixes #635
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@ -56,6 +56,7 @@ namespace big
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ImGui::Checkbox("Free Cam", &g->self.free_cam);
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ImGui::Checkbox("Disable Phone", &g->tunables.disable_phone);
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ImGui::Checkbox("Unlimited Oxygen", &g->self.unlimited_oxygen);
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ImGui::Checkbox("Fast Respawn", &g->self.fast_respawn);
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ImGui::EndGroup();
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ImGui::SameLine();
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@ -12,13 +12,15 @@ namespace big
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{
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void view::weapons() {
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components::sub_title("Ammo");
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ImGui::BeginGroup();
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ImGui::Checkbox("Infinite Ammo", &g->weapons.infinite_ammo);
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ImGui::SameLine();
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ImGui::Checkbox("Infinite Clip", &g->weapons.infinite_mag);
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ImGui::Checkbox("Enable Special Ammo", &g->weapons.ammo_special.toggle);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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if (ImGui::Checkbox("Bypass C4 Limit", &g->weapons.bypass_c4_limit))
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{
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@ -27,6 +29,13 @@ namespace big
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else
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g_pointers->m_bypass_max_count_of_active_sticky_bombs->restore();
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}
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ImGui::Checkbox("Rapid Fire", &g->weapons.rapid_fire);
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ImGui::EndGroup();
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ImGui::Separator();
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ImGui::Checkbox("Enable Special Ammo", &g->weapons.ammo_special.toggle);
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eAmmoSpecialType selected_ammo = g->weapons.ammo_special.type;
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eExplosionTag selected_explosion = g->weapons.ammo_special.explosion_tag;
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