feat: Fast Respawn, Rapid Fire, removed static offsets (#649)

Closes #495
Fixes #635
This commit is contained in:
Aure7138
2022-11-30 03:16:07 +08:00
committed by GitHub
parent 38c56f6532
commit eb80ac54bd
10 changed files with 67 additions and 73 deletions

View File

@ -56,6 +56,7 @@ namespace big
ImGui::Checkbox("Free Cam", &g->self.free_cam);
ImGui::Checkbox("Disable Phone", &g->tunables.disable_phone);
ImGui::Checkbox("Unlimited Oxygen", &g->self.unlimited_oxygen);
ImGui::Checkbox("Fast Respawn", &g->self.fast_respawn);
ImGui::EndGroup();
ImGui::SameLine();

View File

@ -12,13 +12,15 @@ namespace big
{
void view::weapons() {
components::sub_title("Ammo");
ImGui::BeginGroup();
ImGui::Checkbox("Infinite Ammo", &g->weapons.infinite_ammo);
ImGui::SameLine();
ImGui::Checkbox("Infinite Clip", &g->weapons.infinite_mag);
ImGui::Checkbox("Enable Special Ammo", &g->weapons.ammo_special.toggle);
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
if (ImGui::Checkbox("Bypass C4 Limit", &g->weapons.bypass_c4_limit))
{
@ -27,6 +29,13 @@ namespace big
else
g_pointers->m_bypass_max_count_of_active_sticky_bombs->restore();
}
ImGui::Checkbox("Rapid Fire", &g->weapons.rapid_fire);
ImGui::EndGroup();
ImGui::Separator();
ImGui::Checkbox("Enable Special Ammo", &g->weapons.ammo_special.toggle);
eAmmoSpecialType selected_ammo = g->weapons.ammo_special.type;
eExplosionTag selected_explosion = g->weapons.ammo_special.explosion_tag;