feat(Self): Superjump (#809)

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TheGreenBandit 2023-01-08 15:25:15 -05:00 committed by GitHub
parent 081dd6d694
commit ef27f9cb6b
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4 changed files with 60 additions and 2 deletions

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@ -0,0 +1,22 @@
#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "gta/enums.hpp"
namespace big
{
class beast_jump_looped : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
{
TASK::TASK_JUMP(self::ped, true, true, true);
}
}
};
beast_jump_looped g_beast_jump_looped("beastjump", "Beast Jump", "Allows You To Jump As If You Were The Beast Like In The Beast Event", g.self.beast_jump);
}

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@ -0,0 +1,31 @@
#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "gta/enums.hpp"
namespace big
{
class super_jump_looped : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
{
ENTITY::APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS(self::ped, 0, 0, 10000, 5000, true, true, true, false);
}
if (PED::IS_PED_FALLING(self::ped))
{
TASK::CLEAR_PED_TASKS(self::ped);
}
if (WEAPON::HAS_PED_GOT_WEAPON(self::ped, RAGE_JOAAT("p_parachute_s"), false))
{
WEAPON::SET_CURRENT_PED_WEAPON(self::ped, RAGE_JOAAT("WEAPON_UNARMED"), true);
}
}
};
super_jump_looped g_super_jump_looped("superjump", "Super Jump", "Allows You To Jump Really High", g.self.super_jump);
}

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@ -262,6 +262,8 @@ namespace big
bool mobile_radio = false;
bool fast_respawn = false;
bool auto_tp = false;
bool super_jump = false;
bool beast_jump = false;
// do not save below entries
bool dance_mode = false;
@ -271,7 +273,7 @@ namespace big
noclip, off_radar, super_run, no_collision, unlimited_oxygen, no_water_collision, wanted_level, god_mode,
proof_bullet, proof_fire, proof_collision, proof_melee, proof_explosion, proof_steam, proof_drown, proof_water,
proof_mask, hide_radar, hide_ammo, selected_hud_component, hud_components_states, force_show_hud_element,
force_show_hud, mobile_radio, fast_respawn, auto_tp)
force_show_hud, mobile_radio, fast_respawn, auto_tp, super_jump, beast_jump)
} self{};
struct session

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@ -41,7 +41,10 @@ namespace big
components::command_checkbox<"fastrun">();
ImGui::Checkbox("No Idle Kick", &g.tunables.no_idle_kick);
components::command_checkbox<"walkunder">();
if(!g.self.super_jump)
components::command_checkbox<"beastjump">();
if(!g.self.beast_jump)
components::command_checkbox<"superjump">();
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();