parent
445d6d3b23
commit
f086efc4a6
@ -65,10 +65,10 @@ namespace big
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esp_color = g->esp.friend_color;
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}
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else if (g->esp.change_esp_color_from_dist) {
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if (distance >= g->esp.distance_threshold[0] && distance < g->esp.distance_threshold[1])
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esp_color = g->esp.enemy_near_color;
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else
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if (distance <= g->esp.distance_threshold[0])
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esp_color = g->esp.enemy_color;
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else if (distance >= g->esp.distance_threshold[0] && distance < g->esp.distance_threshold[1])
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esp_color = g->esp.enemy_near_color;
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}
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float armor_perc = plyr->get_ped()->m_armor / 50;
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@ -110,13 +110,15 @@ namespace big
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}
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}
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if (g->esp.armor && plyr->get_ped()->m_armor > 0) {
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float offset = 5.f;
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offset = g->esp.health ? 10.f : 5.f;
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if (g->esp.scale_armor_from_dist) {
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draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + 10.f }, { esp_x - (62.5f * multplr) + (125.f * multplr), esp_y + (175.f * multplr) + 10.f }, armor_blue_bg, 4);
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draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + 10.f }, { esp_x - (62.5f * multplr) + (125.f * multplr) * armor_perc, esp_y + (175.f * multplr) + 10.f }, armor_blue, 4);
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draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + offset }, { esp_x - (62.5f * multplr) + (125.f * multplr), esp_y + (175.f * multplr) + offset }, armor_blue_bg, 4);
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draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + offset }, { esp_x - (62.5f * multplr) + (125.f * multplr) * armor_perc, esp_y + (175.f * multplr) + offset }, armor_blue, 4);
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}
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else {
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draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + 10.f }, { esp_x - (62.5f * multplr) + (100.f), esp_y + (175.f * multplr) + 10.f }, armor_blue_bg, 4);
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draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + 10.f }, { esp_x - (62.5f * multplr) + (100.f * armor_perc), esp_y + (175.f * multplr) + 10.f }, armor_blue, 4);
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draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + offset }, { esp_x - (62.5f * multplr) + (100.f), esp_y + (175.f * multplr) + offset }, armor_blue_bg, 4);
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draw_list->AddLine({ esp_x - (62.5f * multplr), esp_y + (175.f * multplr) + offset }, { esp_x - (62.5f * multplr) + (100.f * armor_perc), esp_y + (175.f * multplr) + offset }, armor_blue, 4);
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}
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}
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}
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