From f1ae8aa022b257537904dac416abceb9c70b1003 Mon Sep 17 00:00:00 2001 From: Yimura Date: Tue, 21 Dec 2021 11:03:58 +0100 Subject: [PATCH] feat(Self): SuperRun prefer character rotation instead of cam rotation --- BigBaseV2/src/backend/looped/self/super_run.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/BigBaseV2/src/backend/looped/self/super_run.cpp b/BigBaseV2/src/backend/looped/self/super_run.cpp index a1b10758..e8e3d567 100644 --- a/BigBaseV2/src/backend/looped/self/super_run.cpp +++ b/BigBaseV2/src/backend/looped/self/super_run.cpp @@ -19,7 +19,8 @@ namespace big Vector3 pos = ENTITY::GET_ENTITY_COORDS(player, true); - Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2); + //Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2); + Vector3 rot = ENTITY::GET_ENTITY_ROTATION(player, 2); float yaw = math::deg_to_rad(rot.z + 90); Vector3 offset;