10 Commits

Author SHA1 Message Date
yubie
062c95b374
feat(anticheat): Anticheat bypass improvements (#2463)
- Add more metrics to bad_metrics set
- Add MM Filtering (This metric shouldnt be normally called anyway)
- Improve QD Hook to increase AC verifier delay when detected
- Removed gameskeleton hook in favor of patching ac at init
- Added tamperactions check to gameskeleton patcher
2023-11-30 10:47:39 +01:00
Quentin
fa8043be2a
lua: sub folders support, check for .lua file extension, refactor and simplify internals. (#1775) 2023-07-22 13:05:43 +02:00
Quentin
f26514f8e4
fix(lua) (#1697)
- sandbox stuff.
- Fix lua scripts that could run when their lua state was destroyed, causing chaos.
2023-07-13 09:36:13 +02:00
Quentin
15745eebe1
Fix(lua / script manager): Potential fix for stack overflow when yielding from lua scripts. Fix io / os lua libs being accessible. (#1681)
* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.

* fix(unloading): Why even reset the fiber pool here?

* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.

* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.

* feat(unloading): allow to unload in the main title screen. Also revert 309c374602 due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
2023-07-11 09:24:44 +02:00
Quentin
d1e839651b
Fix lua native bindings and lua script reload (#1575)
* fix: script manager and lua scripts: change the api so that the m_scripts array is only modified in a specific safe location: before it gets ticked.
* fix script manager: don't expose the script vector directly, for multithreading safety
* fix lua manager usage: don't iterate the module array without locking, nor un/load module from a script thread
* lua script: only do actual loading of lua modules in script mgr
* lua native bindin: fix pointer parameters, out C style parameters are returned as multiple return values lua-style
2023-07-01 22:40:17 +02:00
maybegreat48
70efa40afe
Lua Scripting (#1334)
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00
maybegreat48
9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
tupoy-ya
1087146e56
refactor!: Replace premake5 with CMake. (#551)
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
2022-11-08 21:08:58 +00:00
Pocakking
17fe337342 Premake, Gitmodules, Readme 2019-06-23 22:00:18 +02:00
Pocakking
d65c694d22 Initial commit 2019-03-21 20:18:31 +01:00