8 Commits

Author SHA1 Message Date
Quentin E. / iDeath
0b6eb27bf2
eImpactType -> eExplosionTag (#462) 2022-09-30 21:38:56 +01:00
aa15032261
c83dee8700
Added spawn ped feature. (#377) 2022-08-10 02:42:34 +02:00
aa15032261
dbe3777b12
Added weapons to gta_data_service. (#365) 2022-07-29 13:51:19 +02:00
aa15032261
fa90f775e7
Weapon impact (#321) 2022-07-05 22:55:18 +02:00
Yimura
dba617ae9f
refactor: cleaned up service directory structure (#300) 2022-06-30 00:11:54 +02:00
Quentin E. / iDeath
a64f016412
Feat vehicle gun improv (#291) 2022-06-27 15:59:25 +02:00
karifeld
04142b2d98
refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals

* refactor: Use gui::components

* fix(Vehicle Preview): Addresses #119

Previewed vehicle set to unclimbable

Only preview when hovered on vehicle

* fix(Infinite Clip): Disabling it now works

* fix(No Ragdoll): Disabling it now works

Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)

* fix(Spawn): Wrong footer placement

* fix self globals file name typo

* refactor(Mobile): Clear ped tasks when set conditions are met

Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle

* feat(Weapons): Remove current weapon

* refactor: Added missing variable in calls to self globals

* refactor: Utilize usage of ControllerInputs

* fix(Vehicle Fly): uninitialized local variable 'ped' used

* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.

* refactor(Infinite Ammo): Simplified code

* refactor: Utilize ControllerInputs in other areas of code

* refactor: Utilize ControllerInputs in other areas of code
2022-05-22 18:38:45 -04:00
LiamD-Flop
0bd7c97337
feat(GUI): Simplifying the gui (#118)
Co-authored-by: Maddy <59680197+xM4ddy@users.noreply.github.com>
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-05-04 19:16:40 +02:00