158 Commits

Author SHA1 Message Date
gir489
37468ca7b0
Converted all static strings to translation keys. (#2284) 2023-10-20 18:24:44 +02:00
gir489
8112990ede
Fixed bug with persist_car_service not saving the tire smoke color. (Closes #2239) (#2261) 2023-10-13 00:13:15 +02:00
gir489
2efc2f6755
Removed OUTFIT_UNKs from props_t. (#2258) 2023-10-13 00:12:10 +02:00
Quentin
94838af288
feat(lua): Allow lua scripts to flag modders with a custom reason if needed. (#2248) 2023-10-13 00:11:37 +02:00
gir489
207e5457f9
Fixed persist outfit thinking the player was showering when they were not (#2203)
* Fixed a crash emanating from mobile_service::register_vehicles if the vehicle needed to be refreshed.
2023-09-27 09:41:24 +02:00
gir489
afd3a5e943
Add Garage drop-down to Spawn PV menu (#2171)
* Fixed edge case where a garage that contained only banned vehicles would show if the user was using Spawn Clone.
Refactored a large portion of the garage code to be production ready.
Formatting changes.

* Added singular garage items to the m_garage setter like the Terrorbyte.

* Fixed is_blacklisted_vehicle returning an inverted condition.
Fixed Garage drop-down not updating properly.

* Separated out m_garage's setter into a ctor function.
Replaced the 4 singular garages that use an overloaded index with a define to be able to shift them easier when new properties are added.

* Removed obsolete and incorrect player.character_slot config entry.
Removed deprecated local_player.hpp.
Added self::char_slot that is guaranteed to be correct.

* Removed extraneous semi-colon.

* Added more stuff to fillsnacks.
Removed more extraneous usages of MPPLY_LAST_MP_CHAR.

* Added the vehicle's name to player info.

* Fixed get_property_garage_size returning the incorrect size for the facility.
Fixed get_static_property_name returning the Nightclub's name instead of Nightclub Service Entrance to maintain consistency with the Mechanic.
Fixed garage_slot_iterator not starting and ending at the correct indexes.

* Shifted the singular properties down one to compensate for the new math.

* Fixed backwards math on Terrorbyte and Nightclub B1.

* Fixed garage not being updated when the player moved the vehicle.

* Fixed backwards comments.
2023-09-22 23:16:33 +02:00
Quentin
92b6df7653
fix(player-db): restore old on-demand thread creation behavior. (#2167)
Fixes #2160
2023-09-21 20:08:23 +02:00
gir489
04cfa46d78
Closes #2152 (#2156)
* Reduces natives called in hotkey_service::wndproc to prevent collisions.
* Removed debug code from carmod_shop::STAT_GET_INT
* Fixed #2152.
* Added sanity check to script thread in hotkey_service::wndproc.
Made is_mp_chat_active atomic to ensure cache coherence.
* Closes #2164
2023-09-20 16:27:39 +02:00
maybegreat48
5a2dfb90b6
fix(player_db): fix player database (#2166) 2023-09-20 14:48:44 +02:00
gir489
5e177ef151
Added Social Club check to hotkeys. (#2143)
Removed IS_PAUSE_MENU_ACTIVE check from hotkeys to facilitate teleporting to waypoints.
2023-09-18 23:14:30 +02:00
Quentin
5259d249f3
Small refactor: main start/cleanup threads logic (#2142) 2023-09-18 23:13:46 +02:00
gir489
347f33fb2d
Disable input when typing into a text field. (#2140)
Closes #2139
2023-09-17 22:23:26 +02:00
Andreas Maerten
9769b26870
fix(Hotkey): Single key not executing multiple hotkeys (#2111)
Closes #2000
2023-09-10 17:20:45 +02:00
Andreas Maerten
3385a0d7fb
feat(Settings): disable force relays by default (#2104)
* feat(ForceRelayCxnCmd): move label and desc to translations
* fix(TranslationService): Force updating languages wouldn't regenerate cache
2023-09-09 00:04:08 +02:00
gir489
cf07cfec04
Redesigned Vehicle Spawn menus to have consistent features. (#2063)
Closes #2053
2023-08-31 15:43:55 +02:00
Andreas Maerten
4871dbd705
fix(GTADataService): not skipping bad dlc vehicles (#2055) 2023-08-29 23:22:10 +02:00
gir489
e58f9610b3
Refactored Allow All Vehicles in Heists to use the tunables service and backup the values before writing them. (#2036) 2023-08-28 12:56:29 +02:00
gir489
100de3fee5
Rework Keep Vehicle Repaired to remove damage decals properly. (#2044)
* Keep Vehicle Repaired now uses CDecalManager to remove damage decals which allows it to ignore clan and livery decals.

* Added more conditions to call SET_VEHICLE_FIXED to fix things like the R88 breaking its shell off.
Fixed Seatbelt having inverted conditions.

* Fixed keep_vehicle_repaired repairing things it doesn't need to repair if godmode/always clean is on already.
Fixed spawn_vehicle_json not applying the radio station.

* Consolidated signature for CDecalMgr::ClearDecals and its static instance.
2023-08-28 11:35:17 +02:00
gir489
cf333d0611
Incorporate folders into the Persist Vehicles feature. (#2042) 2023-08-27 21:32:14 +02:00
gir489
b19cf9c26d
Various fixes for Vehicle Extras. (#2019) 2023-08-25 08:53:24 +02:00
Niuu
e1a2ee21ea
(feat) Add passive toggle switch button and hotkey (#2015)
* (fix) Disable looped "time to end passive" in weaponized vehicles
2023-08-24 22:56:35 +02:00
alyxme
5f1b13d0dc
(feat) option Fix to context menu (#1962) 2023-08-24 22:07:35 +02:00
maybegreat48
5eead0436f
Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
kbabrmover1995
a47af68384
Sending all kick methods (#1921) 2023-08-12 20:45:28 +02:00
DayibBaba
ee364cd684
Ped animations interface (#1668) 2023-08-04 14:43:35 +02:00
Andreas Maerten
96493b5a22
refactor!: Modify command argument handling and move on_ method to bool_command (#1826) 2023-07-26 22:22:40 +02:00
HCR-750F
f73c1bdc98
Fix crash reaction and add more translation key (#1850) 2023-07-26 18:26:09 +02:00
maybegreat48
09a189eb4d
Force relay connections (#1813)
* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
maybegreat48
e7562bcdff
Improve protections and other random changes (#1803)
* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
gir489
7e50d5377a
Added Teleport to Selected Blip and associated hotkey. (#1774) 2023-07-20 00:08:29 +02:00
gir489
e96af54d29
Persist Outfit changes. (#1765)
* Fixed self_persist_outfit checking if the player was in a cutscene instead of if the player was dead.
1st attempt to fix the player trying to take off his helmet if it was added by persist outfit.

* Fixed Persist Outfit not saving persist_outfits_mis.
2023-07-19 09:29:07 +02:00
gir489
1d78388519
Custom teleport added euler angles and added persist outfit (#1743)
* Addressed #1694: Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
gir489
152642cf1b
Refactored Allow All Weapons In Vehicle to force all vehicles to use … (#1730)
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
Quentin
8c097f0915
fix(cache): weapon cache weapon types array not filled properly when filling from cache file (#1726) 2023-07-16 12:04:24 +02:00
maybegreat48
2b6cb52986
More player database improvements (#1725) 2023-07-15 22:37:20 +02:00
maybegreat48
61bb60d1f4
Player database improvements (#1705)
* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
gir489
5770466a84
Redesigned Debug Globals. (#1696) 2023-07-13 18:42:21 +02:00
maybegreat48
f09b1cbda3
General improvements (#1693)
* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
gir489
c570df8e48
Fixed Weapon Hotkeys and introduced Hold For Boost to Boost. (#1692)
* Fixed #1690.

* Added Hold For Boost to Boost Behavior.

* Added Teleport into Personal Vehicle and Toggle Vehicle Fly Mode as hotkeys.

* Fixed pvtp command not working if you were inside a building.
2023-07-12 18:55:53 +02:00
Quentin
15745eebe1
Fix(lua / script manager): Potential fix for stack overflow when yielding from lua scripts. Fix io / os lua libs being accessible. (#1681)
* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.

* fix(unloading): Why even reset the fiber pool here?

* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.

* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.

* feat(unloading): allow to unload in the main title screen. Also revert 309c374602 due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
2023-07-11 09:24:44 +02:00
Quentin
0c050d82c9
Log GTA error message boxes and don't make them close the game. (#1671)
* refactor: move utf 16 to code page string conversion to its own util file

* feat(error-handling): log error message box generated from gta.
2023-07-10 19:01:34 +02:00
Andreas Maerten
2f1f094b89
feat(GTA Cache): removed unused old code (#1663) 2023-07-10 00:40:47 +02:00
DayibBaba
ee61858489
Custom teleport sub tab (#1652) 2023-07-09 23:03:05 +02:00
gir489
7f777900a1
Persist Weapons (#1647) 2023-07-09 23:01:42 +02:00
Quentin
95f1db0894
fix(cache): ignore modded rpfs. (#1651) 2023-07-09 16:05:41 +02:00
Quentin
a83bc4f44c
fix(cache): change how the game folder is retrieved, use GetModuleFileNameW instead of std::filesystem::path (#1645) 2023-07-08 18:13:19 +02:00
Andreas Maerten
f13eab76a6
refactor!: File Manager (#1633)
* feat(vscode): added launch.json to dbg
* feat(file_manager): Make use of a global instance
* feat(file_manager): Allow for file and folder instances to be empty
* refactor(GlobalsService): Update code of global service (untested)
2023-07-08 17:54:59 +02:00
gir489
6f40a38045
Refactored weapons.bin into weapons.json for extensibility and readability. (#1632)
* Refactored weapons.bin into weapons.json for extensibility and human readability.
Added weapon attachments scraping from the meta files (currently is missing a lot of attachments, more than half, requires RPF reading refactoring to fix.)
Added Ammunation to Self -> Weapons, because it's vital you protect yourself, the patriotic way.

* Fixed weapons.xml not properly populating all the components.
Refactored buttons to use components::button.

* Refactored the Attachments code to implicitly trust that the attachments will be there now.
Added proper versioning to the weapons.json file.
Removed debug logging from gta_data_service.cpp.

* Fixed Ammunation buttons.
Added loading message for the new weapons.json system.
Fixed a bug where two components shared the same name, the user could not select the 2nd component.
Fixed Attachments displaying an attachment from a previous weapon if the user changed weapons.

* Fixed Tint Apply button not using the components::button template.
2023-07-08 00:52:52 +02:00
Quentin
f10c698396
fix(cache): fs::path.string() can throw when it try to convert windows utf16 wstring to multi byte std::string when user code page isnt utf8 (#1641) 2023-07-08 00:16:29 +02:00