Forever Gone
10f549183b
feat(hooks): General cleanup on hooks and pointers ( #322 )
2022-07-05 22:54:45 +02:00
mentolixite
6a4ee2b282
fix(ViewPlayer): Make "never wanted" feature independent for each player ( #316 )
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Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-07-05 22:35:32 +02:00
Maddy
9363f4797a
Fix warning and removed non-existent transition state. ( #308 )
2022-07-02 21:12:50 +02:00
aa15032261
51d03c8883
Added entity proofs ( #304 )
2022-07-02 17:15:22 +02:00
Yimura
dba617ae9f
refactor: cleaned up service directory structure ( #300 )
2022-06-30 00:11:54 +02:00
DayibBaba
7bfc04bea0
Name and status variables for the Script system. ( #244 )
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Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-06-27 20:12:45 +02:00
Quentin E. / iDeath
a64f016412
Feat vehicle gun improv ( #291 )
2022-06-27 15:59:25 +02:00
Quentin E. / iDeath
1384bd600d
Add vehicle jump ( #290 )
2022-06-27 15:42:53 +02:00
Quentin E. / iDeath
95b3a3f755
Make DISABLE_CONTROL_ACTION calls in their own script thread ( #284 )
2022-06-25 21:17:35 +02:00
mentolixite
340e743e65
feat(PlayerList): Show self at the top, separated by a divider ( #271 )
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Additionally I redesigned how the player service worked.
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-06-24 19:48:03 +02:00
Yimura
fbe219c02f
Removed detected stuff ( #275 )
2022-06-12 21:24:35 +02:00
Yimura
4e5ff4e366
feat(Detection): Disable sig scanner ( #269 )
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* feat(vendor): Update GTAV-Classes
* feat(Detection): Disable sig scanner
2022-06-03 15:14:26 +02:00
Maddy
d613347509
remove(Toxic): remove toxic options
2022-05-24 15:59:54 -04:00
Maddy
a9dbfdd138
Improved auto drive ( #196 )
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* Improved logic to handle changes mid drive. Changed default styles. Split to waypoint and wander into two separate files for readability
* Fixed type to remove the hideous warnings
* Fixes
* wfvaenhiuefcsnhiojmfhnevioshnuefvsihnoijmefmvschnfvecshnfevSC
* iNcLuDeS aLpHaBeTiCaLlY
2022-05-24 15:59:25 -04:00
Maddy
f71c50167f
feat(vehicle): Add turn signals ( #239 )
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* Initial
* Tiny update
* More small fixes
* Run in separate script.
* whoops
2022-05-22 20:00:23 -04:00
karifeld
04142b2d98
refactor: Modernized/optimized general code, bug fixing and more ( #226 )
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* refactor: Use self globals
* refactor: Use gui::components
* fix(Vehicle Preview): Addresses #119
Previewed vehicle set to unclimbable
Only preview when hovered on vehicle
* fix(Infinite Clip): Disabling it now works
* fix(No Ragdoll): Disabling it now works
Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)
* fix(Spawn): Wrong footer placement
* fix self globals file name typo
* refactor(Mobile): Clear ped tasks when set conditions are met
Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle
* feat(Weapons): Remove current weapon
* refactor: Added missing variable in calls to self globals
* refactor: Utilize usage of ControllerInputs
* fix(Vehicle Fly): uninitialized local variable 'ped' used
* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.
* refactor(Infinite Ammo): Simplified code
* refactor: Utilize ControllerInputs in other areas of code
* refactor: Utilize ControllerInputs in other areas of code
2022-05-22 18:38:45 -04:00
Yimura
0ae77974cf
fix(ContextMenu): Run script function
2022-05-22 18:10:51 +02:00
DayibBaba
b1e20ab91f
Separated scripts ( #233 )
2022-05-22 16:43:09 +02:00
LiamD-Flop
794a84e149
F.A.R.T. Interface ( #104 )
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Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-05-22 16:38:28 +02:00
xM4ddy
f383ac6dc1
Should be working.
2022-05-16 15:33:43 -04:00
xM4ddy
4d5c563f9b
Added Vehicle Fly
2022-05-16 02:22:11 -04:00
Yimura
f0330f2277
refactor: Remove Detected Code ( #203 )
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* feat(premake): Cleaned up premake file, disabled ImGui asserts and other unused files
* feat(renderer): Don't build default font
* feat(vendor): replace ImGui with GTA V safe ImGui
* revert: feat(System): Added looped feature to disable sigscanner
2022-05-13 17:19:43 +02:00
Yimura
076aabadca
feat(StealVehicleGun): Added timeout between kicking out of vehicle
2022-05-13 15:33:19 +02:00
Yimura
5b87f640f9
fix(AutoDrive): Type warnings
2022-05-10 20:22:57 +02:00
Maddy
1088ec6d4b
feat(Vehicle): Add auto drive ( #182 )
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* Should be working
* Boy am I dumb
* Fixes and added wander and other shit
2022-05-09 14:59:38 +02:00
Yimura
2660c4f96d
feat(System): Added looped feature to disable sigscanner
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fixes #180
2022-05-08 18:31:36 +02:00
xM4ddy
0832ae4603
Added variables for common self natives
2022-05-07 18:27:59 -04:00
Mystro
07bdd6a927
fix: prevent dying while using spectate & freecam ( #179 )
2022-05-07 23:13:53 +02:00
Mystro
525b4d6459
feat(Player): Added Flying vehicle
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Co-authored-by: LiamD-Flop
2022-05-05 22:51:18 +02:00
xM4ddy
a40e459788
File weirdness
2022-05-04 14:55:36 -04:00
LiamD-Flop
0bd7c97337
feat(GUI): Simplifying the gui ( #118 )
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Co-authored-by: Maddy <59680197+xM4ddy@users.noreply.github.com>
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-05-04 19:16:40 +02:00
Yimura
7e344028db
fix(Backend): g_local_player not updating
2022-05-03 18:37:59 +02:00
Maddy
b6e2cd5172
fix: Globals, UI and removed super run ( #161 )
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* RGB vehicle feature had broken UI
* Globals updated to 1.59
* Removed super run (ReClass outdated)
2022-05-03 15:02:18 +02:00
Maddy
c56d9194f3
feat(Vehicle): Added rainbow options ( #141 )
2022-05-02 21:32:23 +02:00
Maddy
d1749da34a
feat(Vehicle): drive on water ( #140 )
2022-05-02 21:31:07 +02:00
Maddy
98c5596864
feat(Self): Add local visibility option ( #116 )
2022-05-02 21:15:49 +02:00
Yimura
ee6e5e500c
feat(GUI): Don't use natives for resolution
2022-03-31 00:06:20 +02:00
Yimura
72cdf9bf61
fix(Hud): Bug where transition state 66 would remain active on screen
2022-03-30 23:55:52 +02:00
Yimura
13c9a57575
fix(Spectate): Inverted FREEZE_ENTITY_POSITION toggle
2022-03-30 23:40:49 +02:00
LiamD-Flop
583c0291a5
fix(ESP): Can't load through loading screen if we delete it ( #131 )
2022-03-23 18:44:21 +01:00
Yimura
24a7e7d906
refactor: Improvements and small changes ( #125 )
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* fix(Looped): Typo in spectate function name
* fix(Spectate): Prevent falling through world
* feat(Pointers): Shortened useless part of signature
* feat(ReceivedEvent): Removed unused include
* feat(Protections): Optimised NET_ARRAY_ERROR protection
* feat(View/Settings): Restructured protections dropdown
2022-03-21 18:02:30 +01:00
Maddy
30847d05cb
feat(Session): Added local time modifiers
2022-03-19 23:15:38 +01:00
Yimura
b644c89e1f
feat(SpecialAmmo): Added special ammo options
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- Removed frame flags #108
2022-03-16 19:16:52 +01:00
Yimura
493e01744e
fix(TransitionState): Not shown because of broken if statement check
2022-03-10 00:53:34 +01:00
Yimura
2bd0c1f4bd
feat(HUD): Added transition info in loading screens ( #97 )
2022-03-08 23:05:31 +01:00
Maddy
cb7c4838cd
feat: remote clear wanted level and remote never wanted ( #93 )
2022-03-08 19:26:28 +01:00
Yimura
2bc592b1de
fix(FreeCam): Request focus at cam coords.
2022-03-08 01:06:12 +01:00
Yimura
ce3f2e3a36
feat(Vehicle): Made horn boost based of vehicle heading
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Thanks @DayibBaba
Closes #67
2022-03-03 02:09:11 +01:00
Maddy
03576f4d74
Session Changer move from Self tab to Session tab ( #76 )
2022-03-03 01:35:20 +01:00
Maddy
9971e8c06b
feat: Added suggestions from #64
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Added:
* Give All Weapons
* No spread
* No recoil
* Force Crosshair
* Weapon Damage Modifier
* Clean Player & Keep Player Clean
* Invisibility
Modified:
* Welcome notification shows the current hotkey to open menu
* Weapons.h has been updated with the most recent weapons
2022-03-02 14:48:53 +01:00