* Added ownership checks to the delete_vehicle check.
* Redesigned delete_vehicle protections.
* Cleaned up code.
* Fixed vehicle repaired/vehicle godmode code not running if the player was offline/did not have a personal vehicle deployed.
* Fixed Chinese being a simp. (Closes#3581)
* GTAV-Classes: bump version
* Added better enemy detection to aimbot and triggerbot.
* Fixed aimbot and triggerbot using an unreliable method of determining the target's current vehicle.
* Fixed aimbot and triggerbot trying to go after targets that were untargetable.
* Refactored is_ped_a_friend function.
* Added threat check to aimbot.
* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix#3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.
---------
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
* feat(hotkeys): add support for mouse buttons
* feat: show message box with version note if pattern scan fails
* feat(exception handler): set destination register to 0 on move instructions
* feat: update r* admin list
* fix: fix spawned vehicle not being deleted when using bring player
* fix: fix exceptions when using bring player
* fix: fix gravity gun not working while requesting control
* fix: dont request control of entities that are not CPhysical
* fix: fix take_control_of not requesting control if timeout is 0
* fix: fix crash when executing commands on all players
* fix: fix cmd executor style being applied to all windows if command is invalid
* fix: fix rare exceptions in esp::draw_player
* fix: fix exceptions when using gravity gun on objects or dying with some models
* fix: fix incorrect reading of m_model_type
Added a Tunables tab similar to Globals/Locals that can be used to read and write tunables by inputting their unsigned/signed or hexadecimal hash, as well as their pre-joaat name. It also displays the offset of the given tunable.
Removed the animation players in the Debug tab as the one in the Self tab makes them redundant.
* Revert "change DragInt to SliderInt (#3378)"
This reverts outfit changes from commit c1f68cb632f2d62d9dd99ef057d6643c6bae7d4d.
* Revert "Redesigned outfit editor (#3376)"
This reverts commit 5b82fc06fad18d7c1a790b749ba41395f359066c.
* fix components text and draw should not be -1
* Redesigned triggerbot to respect the same configuration the user has setup for the aimbot.
Triggerbot will not force fire the player's current weapon instead of just silently spawning a bullet.
* Delay grabbing player velocity until after we've confirmed the target velocity has at least one tick of information to use.
* Fixed some mission peds not being aimbotted/triggerbotted when using only enemies.
Removed unused global.
* Refactored enemy checks to only run the enemy determination code if the user has it enabled.
Added additional commands to showcase suggestion system.
Added a new util file to operate on strings in a unified manner.
Changed input_text_with_hint component to allow for more flags than one.
Added more player seeking features to player_service such as get_by_name()
* Fixed out of bounds suggestion navigation
* Added suggestions to spawn_vehicle command
* Created command play_animation
* Added suggestion support for multi commands
using a semicolon allows for more commands to fire at once, and is now supported with appropriate suggestions
* Added rotation to teleport_to_location command
* Fixed stupid error & added multiple raw command auto fills
* Added sanity checks to avoid nullpointers
* Added context identifiers to player commands
* Added temporary self inclusion to player commands
Needs translation on the translations repo
* Applied rudamentary reviews
* Experimental proxy globalization
* Fixed argument sensitivity on spawn vehicle
* Scrapped 2 ideas (maybe for future)
* Added true and false suggestions to bool commands
---------
Co-authored-by: Andreas Maerten <24669514+Yimura@users.noreply.github.com>
Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes
* Added option to delete player vehicles
* Better clone player (now clones head blend too)
* Better host token spoofing, with an option to enter your own
* Better host token spoofing detection
* Better desync kick prot detections
* A script blocker for the entire session (per-player options will be added later)
* Added option to spoof data/DLC hashes
* Logging framework that allows developers to easily debug false positives
* Major protection improvements
* Fixed get_rockstar_id returning an incorrect type.
* Added more OOP usage of get_rockstar_id when applicable.
Co-authored-by: gir489returns <gir489returns@outlook.com>
The main goal was improving the readability of the original code however some ugliness remains.
- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again