c686fde0ec
feat(debug): log msvc c++ exception properly. ( #1790 )
2023-07-21 16:00:01 +02:00
74ba7b6860
Custom Sky Color and unify some stuff ( #1779 )
2023-07-20 22:46:32 +02:00
7e50d5377a
Added Teleport to Selected Blip and associated hotkey. ( #1774 )
2023-07-20 00:08:29 +02:00
44f79a4284
Apply vehicle god mode to personal vehicle even when not driving it ( #1771 )
...
Closes #1768
2023-07-19 17:21:34 +02:00
e96af54d29
Persist Outfit changes. ( #1765 )
...
* Fixed self_persist_outfit checking if the player was in a cutscene instead of if the player was dead.
1st attempt to fix the player trying to take off his helmet if it was added by persist outfit.
* Fixed Persist Outfit not saving persist_outfits_mis.
2023-07-19 09:29:07 +02:00
69959df3ed
feat(lua): Add tab:is_selected
function to check if the tab is the currently selected one in the GUI. ( #1763 )
2023-07-19 09:28:22 +02:00
81bd1f9dc7
Fixed Debug Globals displaying value as a 64-bit integer and not a 32-bit integer. ( #1761 )
...
Resolves #1760 .
2023-07-18 20:46:38 +02:00
edb53abe25
feat(IssueTemplates): Update issue templates and added 2 more ( #1759 )
2023-07-18 15:56:05 +02:00
f8cf6424a2
feat(Actions): swap to self-hosted ( #1751 )
...
* feat(CI): switch to self-hosted
* feat(Nightly): switch to self-hosted
2023-07-18 13:25:42 +02:00
695428ac65
feat(Actions): swap to self-hosted ( #1751 )
...
* feat(CI): swap to self-hosted
* feat(Nightly): switch to self-hosted
2023-07-18 13:25:09 +02:00
e1f70e84b4
fix(lua): move bindings to cpp files ( #1757 )
2023-07-18 13:07:33 +02:00
95056d5af3
Allow Friends Into Locked Lobby ( #1747 )
2023-07-18 10:42:14 +02:00
1d78388519
Custom teleport added euler angles and added persist outfit ( #1743 )
...
* Addressed #1694 : Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
d1a8022eb7
fix(Protections): Fixed how the reset protections is handled ( #1745 )
2023-07-18 09:59:20 +02:00
911a3b71e7
fix(ci): native split ( #1752 )
2023-07-18 09:30:03 +02:00
9dcdf3c00f
fix(ci): tentative fix for compiler out of heap space ( #1746 )
2023-07-17 22:57:14 +02:00
d2d75e5d04
bump gtav-classes dependency ( #1748 )
2023-07-17 22:45:18 +02:00
14f4241bd8
feat(lua): much more complete imgui bindings, allow lua imgui callbacks from outside yimmenu classic tabs through gui.add_imgui(func)
but also inside yimmenu classic tabs through tab:add_imgui(func)
( #1736 )
2023-07-17 14:55:42 +02:00
5a76164d43
fix(lua): better exception handling ( #1734 )
2023-07-16 23:32:34 +02:00
2a81a041cf
Fixed issue #1727 DIRT_LEVEL is calling natives inside the presentati… ( #1732 )
2023-07-16 23:31:27 +02:00
7a00db1c46
feat(Dbg): disable GTA window hook ( #1733 )
2023-07-16 22:21:19 +02:00
152642cf1b
Refactored Allow All Weapons In Vehicle to force all vehicles to use … ( #1730 )
...
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
8c097f0915
fix(cache): weapon cache weapon types array not filled properly when filling from cache file ( #1726 )
2023-07-16 12:04:24 +02:00
d12c1309c4
feat(Protections): Added buttons for controlling the states of protections ( #1717 )
2023-07-15 23:19:38 +02:00
4cbea87b16
feat(Vehicle): Added vehicle dirt control ( #1714 )
2023-07-15 22:58:09 +02:00
2b6cb52986
More player database improvements ( #1725 )
2023-07-15 22:37:20 +02:00
c161ee9413
fix(lua): log not supported lua functions ( #1722 )
2023-07-15 22:07:10 +02:00
1b52f4ee7c
Add more requests and reorganize network tab ( #1709 )
2023-07-15 00:57:30 +02:00
8974300e78
feat(ScriptGlobal): Allow for constexpr offset calculation ( #1721 )
2023-07-15 00:55:09 +02:00
a57027b198
Tp, Paintgun, refractor rainbow controller, refractor raycast ( #1708 )
2023-07-14 23:31:03 +02:00
61bb60d1f4
Player database improvements ( #1705 )
...
* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
5770466a84
Redesigned Debug Globals. ( #1696 )
2023-07-13 18:42:21 +02:00
05a917bbbb
fix(rapid-fire): fix rapid fire for some reason not shooting from the weapon position but instead from the cam. Fix rapid fire not being available in vehicles. ( #1700 )
2023-07-13 16:50:30 +02:00
f26514f8e4
fix(lua) ( #1697 )
...
- sandbox stuff.
- Fix lua scripts that could run when their lua state was destroyed, causing chaos.
2023-07-13 09:36:13 +02:00
f09b1cbda3
General improvements ( #1693 )
...
* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
c570df8e48
Fixed Weapon Hotkeys and introduced Hold For Boost to Boost. ( #1692 )
...
* Fixed #1690 .
* Added Hold For Boost to Boost Behavior.
* Added Teleport into Personal Vehicle and Toggle Vehicle Fly Mode as hotkeys.
* Fixed pvtp command not working if you were inside a building.
2023-07-12 18:55:53 +02:00
400556c63a
fix(mobile): PV summon timer ( #1689 )
...
* feat(script_local): allow for global single instance definition
2023-07-11 23:53:15 +02:00
17c8ab0e68
chore: remove chat profanity bypass ( #1688 )
...
Closes #1682
2023-07-11 23:14:46 +02:00
098b15eca6
Weapon Hotkeys ( #1685 )
2023-07-11 23:14:35 +02:00
47891cbcae
chore(CanApply): remove notifications for sector and train prots ( #1679 )
...
* chore(CanApply): remove notifications for sector and train prots
* revert: partial revert
@maybegreat48 will be implementing a fix for the false positives.
2023-07-11 10:02:55 +02:00
15745eebe1
Fix(lua / script manager): Potential fix for stack overflow when yielding from lua scripts. Fix io / os lua libs being accessible. ( #1681 )
...
* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.
* fix(unloading): Why even reset the fiber pool here?
* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.
* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.
* feat(unloading): allow to unload in the main title screen. Also revert 309c374602
due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
2023-07-11 09:24:44 +02:00
9d756f6936
fix(session): hard lock when switching too early ( #1678 )
2023-07-10 23:06:08 +02:00
a2609bbdc6
fix(gui): dont draw two gui separators at the top for lua only tab. ( #1677 )
2023-07-10 20:37:28 +02:00
0c050d82c9
Log GTA error message boxes and don't make them close the game. ( #1671 )
...
* refactor: move utf 16 to code page string conversion to its own util file
* feat(error-handling): log error message box generated from gta.
2023-07-10 19:01:34 +02:00
5ddf1c1d90
fix lua gui: imgui Separator between modules instead of same line which is non sense ( #1672 )
2023-07-10 19:01:01 +02:00
2f1f094b89
feat(GTA Cache): removed unused old code ( #1663 )
2023-07-10 00:40:47 +02:00
ee61858489
Custom teleport sub tab ( #1652 )
2023-07-09 23:03:05 +02:00
7f777900a1
Persist Weapons ( #1647 )
2023-07-09 23:01:42 +02:00
95f1db0894
fix(cache): ignore modded rpfs. ( #1651 )
2023-07-09 16:05:41 +02:00
a83bc4f44c
fix(cache): change how the game folder is retrieved, use GetModuleFileNameW instead of std::filesystem::path ( #1645 )
2023-07-08 18:13:19 +02:00