gir489
3470660b8d
Fixed vehicle extras to match the scripts ( #3019 )
2024-05-01 23:24:20 +02:00
gir489
79083e34f0
Fixed commands not working in single player. ( #2980 )
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* Fixed commands not working in single player.
* Code review changes.
2024-04-27 16:10:35 +02:00
gir489
5703338d67
Fixed vehicles in preview exploding. ( #2908 )
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* Closes #2905
* Fixed set_mp_bitset being called from vehicle::spawned if the is_networked parameter was false.
2024-04-04 09:43:10 +02:00
gir489
1f556a8c78
Redesigned the preview system entirely. ( #2888 )
2024-03-30 18:41:12 +01:00
gir489
6212171fc8
ACTUALLY fixes #2675 this time I swear. ( #2879 )
2024-03-27 11:33:33 +01:00
Andreas Maerten
cba19d0c33
refactor!: Rewrite of the old notification service ( #2866 )
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The main goal was improving the readability of the original code however some ugliness remains.
- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
Anvar
ad1dfc71d2
refactor: move Request Model logic to helper function ( #2669 )
2024-01-31 10:47:03 +01:00
maybegreat48
1127e51a52
Optimizations ( #2649 )
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* fix(Respawn): fix respawn in SP
* fix: re-enable bigobj
* fix: update creator's stack size
* fix: use BOOLs instead of bools
* fix(gitignore): hide .pyc files
2023-12-29 17:07:00 +01:00
gir489
7e6c6367b1
Refactored writing RandomID into a set that's locally tracked by the user. ( #2376 )
2023-11-03 18:34:22 +01:00
gir489
cf07cfec04
Redesigned Vehicle Spawn menus to have consistent features. ( #2063 )
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Closes #2053
2023-08-31 15:43:55 +02:00