22 Commits

Author SHA1 Message Date
aa15032261
d852750810
Added headlight, neon light and custom tire options to LSC. (#332) 2022-07-14 16:16:30 +02:00
aa15032261
15ef1b874d
Added proofs to vehicle menu and improved waterproof feature. (#330)
- Added proofs section to vehicle menu that allows player to control damage bits. 
- Player can now drive or walk underwater with waterproof turned on.
- Added bring closest vehicle feature.
- Vehicle will not deform with collision proof on.
- Improved vehicle menu arrangement.
- Added plate changer in LSC.
- Updated LSC layout.
- Expanded wheel type feature.
- Fixed a bug where the mod section shows repetitive wheel mods.

Fixed issue #331
2022-07-12 16:42:07 +02:00
aa15032261
2d9021f0b8
feat(Personal Vehicle): Added clone personal vehicle feature. (#326) 2022-07-10 00:33:14 +02:00
Quentin E. / iDeath
747af10277
Feat teleport improv (#292) 2022-06-27 15:45:26 +02:00
Maddy
a9dbfdd138
Improved auto drive (#196)
* Improved logic to handle changes mid drive. Changed default styles. Split to waypoint and wander into two separate files for readability

* Fixed type to remove the hideous warnings

* Fixes

* wfvaenhiuefcsnhiojmfhnevioshnuefvsihnoijmefmvschnfvecshnfevSC

* iNcLuDeS aLpHaBeTiCaLlY
2022-05-24 15:59:25 -04:00
karifeld
04142b2d98
refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals

* refactor: Use gui::components

* fix(Vehicle Preview): Addresses #119

Previewed vehicle set to unclimbable

Only preview when hovered on vehicle

* fix(Infinite Clip): Disabling it now works

* fix(No Ragdoll): Disabling it now works

Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)

* fix(Spawn): Wrong footer placement

* fix self globals file name typo

* refactor(Mobile): Clear ped tasks when set conditions are met

Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle

* feat(Weapons): Remove current weapon

* refactor: Added missing variable in calls to self globals

* refactor: Utilize usage of ControllerInputs

* fix(Vehicle Fly): uninitialized local variable 'ped' used

* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.

* refactor(Infinite Ammo): Simplified code

* refactor: Utilize ControllerInputs in other areas of code

* refactor: Utilize ControllerInputs in other areas of code
2022-05-22 18:38:45 -04:00
MoneyDropLobby
135d3b80ff
feat(Vehicle): Instant into vehicle (globals) (#181) 2022-05-09 22:58:53 +02:00
Maddy
1088ec6d4b
feat(Vehicle): Add auto drive (#182)
* Should be working

* Boy am I dumb

* Fixes and added wander and other shit
2022-05-09 14:59:38 +02:00
Maddy
c56d9194f3
feat(Vehicle): Added rainbow options (#141) 2022-05-02 21:32:23 +02:00
Maddy
3314208e4e
fix(Max Vehicle): Set tires to bulletproof (#128) 2022-03-23 18:45:54 +01:00
Maddy
c659f68ab5
feat(spawn): Add Spawn Maxed Option (#124)
Co-authored-by: LiamD-Flop <contact@liamd.me>
2022-03-21 22:05:13 +01:00
Yimura
d74792ca27
feat(Spawner): Preview vehicle before spawning (#113) 2022-03-14 23:31:30 +01:00
LiamD-Flop
dcdeebf415
feature(GUI): Notifications are gui styled. (#69)
* feature(GUI): Notifications are gui styled.

* feature(GUI): Removed ~r~
2022-03-02 00:21:29 +01:00
Yimura
c09df14671
feat(Util/Vehicle): Set vehicle heading and don't continue if we can't get control of vehicle. 2022-01-18 02:03:20 +01:00
Yimura
1d6fa013de
refactor: Only act on an entity if we have control 2022-01-07 17:00:42 +01:00
Yimura
a152427ae7
feat(Natives): Updated natives list 2021-11-08 13:00:04 +01:00
Yimura
80f5d727ff
feat(Vehicle): Notify when failing to take control 2021-09-21 13:39:15 +02:00
Yimura
5d788bd939 feat(Util/Vehicle): Request control of entity before repairing 2021-08-03 20:25:55 +02:00
Yimura
b3dd9a6756 feat(Util/Vehicle): Added repair function 2021-07-23 11:58:43 +02:00
Yimura
ea4d1cd30b
refactor(VehicleUtil): Optimised bring vehicle 2021-05-25 14:11:13 +02:00
Yimura
9b0bae0272
feat(Vehicle): Added bring vehicle button 2021-05-21 14:09:28 +02:00
Yimura
d393fb3768
feat(Util): Added vehicle::spawn and notify::above_map 2021-05-19 11:27:47 +02:00