dynamoNg
580af4b9a1
remove previous code & add GUI_NETWORK_SYNCS tab
...
- remove code related to logging explosion event in console
- added GUI_NETWORK_SYNCS tab to track ped, vehicle, pickups, objects, explosion, ptfx events
2024-08-30 14:46:08 +05:30
dynamoNg
982e286a90
add VIEW_PLAYER_INFO_BLOCK_PTFX_EVENTS
2024-08-30 14:45:17 +05:30
lonelybud
f142fc711e
Merge branch 'master' into log_explosion_event
2024-08-23 21:06:46 +05:30
Baloo
ae64147d2f
Added protection against remote ped flag setting ( #3610 )
Nightly Build / Check Recent Commit (push) Successful in 1m25s
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2024-08-22 21:30:26 +02:00
dynamoNg
6c40a08232
prevent log spam
2024-08-01 15:18:42 +05:30
dynamoNg
c27b150297
remove condition where we dont accept event when died
2024-07-31 14:48:04 +05:30
dynamoNg
2bec01264a
add proper descriptions
2024-07-31 14:21:42 +05:30
dynamoNg
7ff311e2d9
fix indentation
2024-07-31 14:18:18 +05:30
dynamoNg
dbefb72201
feat(debug): log explosion event
2024-07-31 12:55:00 +05:30
Andreas Maerten
40bf403500
fix(GtaDataService): Rebuild Cache button not working ( #3411 )
...
Changes:
- Switch from pointer singleton to pre-instanced singleton
- Added default constructor to cache_file object
- Fixed an issue where maps and vectors would not be cleared before (re)generating a cache.
2024-07-23 20:15:19 +02:00
gir489
e08ab4ca80
Project include cleanup ( #3404 )
2024-07-23 13:40:30 +02:00
maybegreat48
61ddba1634
Update for b3258 ( #3288 )
...
* fix: update script names
* fix: use original chat sender
* feat(tunables): fix tunable service
* fix: explode patch (thanks @Mr-X-GTA)
* fix: fix compile errors
* fix: use unique_ptr
* Added 1.69 vehicles.
* Added new weather for 1.69 and updated stack sizes.
* Fixed garage.
* Made Unload button a developer-only feature. (Disabled on Release)
* Redesigned Network tab to not be a giant mess.
* Added new json_serializer code from @tupoy-ya.
* chore: correct dependency
------
Co-authored-by: maybegreat48 <email@hostname>
Co-authored-by: Andreas Maerten <24669514+Yimura@users.noreply.github.com>
Co-authored-by: gir489returns <redacted@example.com>
2024-07-03 23:04:06 +02:00
maybegreat48
4589b87553
Menu revamp ( #3274 )
...
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes
* Added option to delete player vehicles
* Better clone player (now clones head blend too)
* Better host token spoofing, with an option to enter your own
* Better host token spoofing detection
* Better desync kick prot detections
* A script blocker for the entire session (per-player options will be added later)
* Added option to spoof data/DLC hashes
* Logging framework that allows developers to easily debug false positives
* Major protection improvements
2024-06-27 10:32:17 +02:00
R.K
fe0bcdd7ae
P2905R2 Fix - Refactor rvalue arguments into lvalues for std::make_format_args ( #3194 )
...
Co-authored-by: xiaoxiao921 <837334+xiaoxiao921@users.noreply.github.com>
2024-05-29 19:50:59 +02:00
Mr-X-GTA
28aae52e72
Protection improvements ( #3146 )
2024-05-19 20:26:44 +02:00
Mr-X-GTA
ef70781926
fix(script_event_handler): fix crash ( #3105 )
2024-05-13 00:45:57 +02:00
R.K
d75bebd386
Allow Trusted Players & Friends to Request Control ( #3047 )
2024-05-06 20:15:53 +02:00
Andreas Maerten
ca1e7e6b41
Give optimisation hints to compiler ( #2929 )
...
feat(invoker): add compiler hints
chore(get network event data): added translation TODO
feat(native hooks): add compiler hint to crashes
feat(render): add likely compiler hint to on_present
feat(thread pool): add compiler hints
Added hook likely/unlikely switches to debug/crash scenarios.
Added HEX_TO_UPPER call on the AC verifier offsets.
Added more fuzzer unlikely attributes.
Replaced some hard coded numbers with their unhashed _J variants.
Added more unlikely attributes to singleton initializer checks.
Added more likely/unlikely attributes to certain scenarios.
2024-04-22 19:48:22 +02:00
Andreas Maerten
cba19d0c33
refactor!: Rewrite of the old notification service ( #2866 )
...
The main goal was improving the readability of the original code however some ugliness remains.
- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
gir489
ae27173b12
Extra give control checks ( #2847 )
...
Closes #2841
Closes #2088
2024-03-19 19:06:03 +01:00
Andreas Maerten
e07601347d
refactor: switch RAGE_JOAAT with string literal functions ( #2806 )
...
Why? Shorter to write and removes the macro usage
I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
2024-03-12 09:42:11 +01:00
Quentin
683d6bce07
proper fix for weapon info damage crash ( #2740 )
2024-02-21 07:48:42 +01:00
Quentin
9e6559b304
AMMO_BALL protection ( #2733 )
2024-02-20 20:27:34 +01:00
maybegreat48
240ca76e3b
Block traffic protection ( #2688 )
...
* fix: don't randomize components if we're cloning an existing ped
* feat(protections): add traffic manipulation protection
* fix(protections): add a mission check
2024-02-09 15:34:45 +01:00
maybegreat48
1127e51a52
Optimizations ( #2649 )
...
* fix(Respawn): fix respawn in SP
* fix: re-enable bigobj
* fix: update creator's stack size
* fix: use BOOLs instead of bools
* fix(gitignore): hide .pyc files
2023-12-29 17:07:00 +01:00
gir489
4312d9d15c
Weapon events refactor. ( #2622 )
...
* Removed legacy REMOVE_ALL_WEAPONS_EVENT network event check.
Added GIVE_WEAPON_EVENT check to prevent people giving us weapons.
2023-12-21 16:17:45 +01:00
gir489
7e6c6367b1
Refactored writing RandomID into a set that's locally tracked by the user. ( #2376 )
2023-11-03 18:34:22 +01:00
maybegreat48
5eead0436f
Huge protection improvements and other stuff ( #1963 )
...
* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
gir489
6c509e33dc
fix: Issues with missions and request control ( #1785 )
...
Closes #899
Closes #1787
Closes #1788
2023-07-23 15:01:46 +02:00
maybegreat48
e7562bcdff
Improve protections and other random changes ( #1803 )
...
* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
kbabrmover1995
72ebaec8ec
Reaction on any modder detection ( #1772 )
...
* Closes #1676
Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-22 21:44:38 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff ( #1779 )
2023-07-20 22:46:32 +02:00
gir489
152642cf1b
Refactored Allow All Weapons In Vehicle to force all vehicles to use … ( #1730 )
...
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
maybegreat48
61bb60d1f4
Player database improvements ( #1705 )
...
* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
maybegreat48
70efa40afe
Lua Scripting ( #1334 )
...
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00
Andreas Maerten
9bc99e18cc
chore: disabled blame explosion infraction ( #1282 )
2023-04-23 21:39:16 +01:00
Quentin E. / iDeath
74c3931209
Feat ptr cache continued ( #1227 )
2023-04-14 17:54:07 +01:00
Andreas Maerten
06a215b90c
refactor(ContextMenu): improve code ( #1173 )
...
* chore: remove unused classes from replay
* feat(ContextMenu): keep drawing even if menu is open
2023-04-02 00:30:51 +01:00
maybegreat48
9ccb77e8eb
Add more spoofing options and added clang-format ( #1020 )
...
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
yasmasdas
c9cfde0a4d
feat(received_event): add bounds checks to certain events ( #985 )
2023-02-14 20:29:17 +00:00
maybegreat48
1f5a118cb9
Bug fixes and improvements ( #984 )
...
* feat(KickFromInterior): improve kick from interior
Fixes #968
Fixes #953
Fixes #901
Fixes #899
Fixes #813
Fixes #726
Fixes #723
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-02-13 20:38:30 +00:00
Yimura
5c01d393b9
Update for 1.66 ( #929 )
...
* feat(crossmap): update thanks @Aure7138
* feat(TSE): updated most hashes
* feat(ScriptEventHandler): Remove abused TSE hashes
* feat(pointers): fix snitl
* fix(pointers): region code
* fix(pointers): handle join request
* fix(pointers): decode session info
* fix(pointers): connect to peer
* fix(pointers): decode peer info
* fix(pointers): add player to session
* fix(pointers): handle join request
* fix(pointers): Is Matchmaking Session Valid
* fix(pointers): send session matchmaking attributes
* fix(pointers): process matchmaking find response
* fix(pointers): serialize join request message
* fix(TSE): updated lost few, thanks @Rimmuru
* fix(Menu): update menu (#930 )
* fix(globals): mechanic global
* feat(meta): bump version
* feat(spoofing): remove patched stuff
* fix(self): off radar timer offset
* fix(overlay): retain last position
* feat(self): commented dance mode
* feat(spoofing): add note about spoofing not working
Co-authored-by: maybegreat48 <96936658+maybegreat48@users.noreply.github.com>
2023-02-03 23:00:56 +00:00
Yimura
d4f2960c77
feat: Translation Service ( #844 )
...
Co-authored-by: mrwoowoo <github@hiqaq.com>
Co-authored-by: LiamD-Flop <40887493+LiamD-Flop@users.noreply.github.com>
2023-02-01 18:46:33 +00:00
maybegreat48
13ff1be75a
Reactions, remote kick and better protections ( #807 )
...
* feat(Scripts): Complete GlobalPlayerBD
* feat(Scripts): add GPBD_Kicking
* feat(Scripts): start work on GPBD_FM_3
* feat(Scripts): add more to GPBD_FM_3
* feat(Scripts): complete GPBD_FM_3
* feat(Scripts): start work on GPBD_FM
* feat(Scripts): improve GPBD_FM
* feat(Scripts): complete GPBD_FM
* feat(Reactions): Add reactions
* feat(Protections): Improve protections
* feat(RemoteKick): Add remote kick
* feat(Stats): add KillsOnPlayers and DeathsByPlayers
* fix(Classes): Fix compiler warnings
2023-01-03 16:48:32 +00:00
Yimura
f6c00f113d
refactor!: globals ( #717 )
...
* refactor(globals): use macro's for to_json/from_json
* refactor(globals): switch from global pointer to global instance
2022-12-18 22:15:52 +00:00
Aure7138
ae6704beea
feat(Protections): Improve rope crash protection ( #682 )
2022-12-10 22:27:28 +00:00
maybegreat48
8c3953ab20
Toxic update ( #641 )
2022-12-06 16:12:02 +00:00
Aure7138
675548770c
chore(Received Event): Rename variables with accurate names ( #653 )
2022-12-01 19:37:58 +01:00
maybegreat48
64b47779e8
Lessen breakup kicks and more ( #625 )
2022-11-21 15:42:12 +00:00
maybegreat48
ab49103171
Improve protections again and player database ( #606 )
2022-11-19 02:49:36 +01:00