Commit Graph

139 Commits

Author SHA1 Message Date
b19cf9c26d Various fixes for Vehicle Extras. (#2019) 2023-08-25 08:53:24 +02:00
e1a2ee21ea (feat) Add passive toggle switch button and hotkey (#2015)
* (fix) Disable looped "time to end passive" in weaponized vehicles
2023-08-24 22:56:35 +02:00
5f1b13d0dc (feat) option Fix to context menu (#1962) 2023-08-24 22:07:35 +02:00
5eead0436f Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
a47af68384 Sending all kick methods (#1921) 2023-08-12 20:45:28 +02:00
ee364cd684 Ped animations interface (#1668) 2023-08-04 14:43:35 +02:00
96493b5a22 refactor!: Modify command argument handling and move on_ method to bool_command (#1826) 2023-07-26 22:22:40 +02:00
f73c1bdc98 Fix crash reaction and add more translation key (#1850) 2023-07-26 18:26:09 +02:00
09a189eb4d Force relay connections (#1813)
* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
e7562bcdff Improve protections and other random changes (#1803)
* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
74ba7b6860 Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
7e50d5377a Added Teleport to Selected Blip and associated hotkey. (#1774) 2023-07-20 00:08:29 +02:00
e96af54d29 Persist Outfit changes. (#1765)
* Fixed self_persist_outfit checking if the player was in a cutscene instead of if the player was dead.
1st attempt to fix the player trying to take off his helmet if it was added by persist outfit.

* Fixed Persist Outfit not saving persist_outfits_mis.
2023-07-19 09:29:07 +02:00
1d78388519 Custom teleport added euler angles and added persist outfit (#1743)
* Addressed #1694: Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
152642cf1b Refactored Allow All Weapons In Vehicle to force all vehicles to use … (#1730)
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
8c097f0915 fix(cache): weapon cache weapon types array not filled properly when filling from cache file (#1726) 2023-07-16 12:04:24 +02:00
2b6cb52986 More player database improvements (#1725) 2023-07-15 22:37:20 +02:00
61bb60d1f4 Player database improvements (#1705)
* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
5770466a84 Redesigned Debug Globals. (#1696) 2023-07-13 18:42:21 +02:00
f09b1cbda3 General improvements (#1693)
* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
c570df8e48 Fixed Weapon Hotkeys and introduced Hold For Boost to Boost. (#1692)
* Fixed #1690.

* Added Hold For Boost to Boost Behavior.

* Added Teleport into Personal Vehicle and Toggle Vehicle Fly Mode as hotkeys.

* Fixed pvtp command not working if you were inside a building.
2023-07-12 18:55:53 +02:00
15745eebe1 Fix(lua / script manager): Potential fix for stack overflow when yielding from lua scripts. Fix io / os lua libs being accessible. (#1681)
* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.

* fix(unloading): Why even reset the fiber pool here?

* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.

* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.

* feat(unloading): allow to unload in the main title screen. Also revert 309c374602 due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
2023-07-11 09:24:44 +02:00
0c050d82c9 Log GTA error message boxes and don't make them close the game. (#1671)
* refactor: move utf 16 to code page string conversion to its own util file

* feat(error-handling): log error message box generated from gta.
2023-07-10 19:01:34 +02:00
2f1f094b89 feat(GTA Cache): removed unused old code (#1663) 2023-07-10 00:40:47 +02:00
ee61858489 Custom teleport sub tab (#1652) 2023-07-09 23:03:05 +02:00
7f777900a1 Persist Weapons (#1647) 2023-07-09 23:01:42 +02:00
95f1db0894 fix(cache): ignore modded rpfs. (#1651) 2023-07-09 16:05:41 +02:00
a83bc4f44c fix(cache): change how the game folder is retrieved, use GetModuleFileNameW instead of std::filesystem::path (#1645) 2023-07-08 18:13:19 +02:00
f13eab76a6 refactor!: File Manager (#1633)
* feat(vscode): added launch.json to dbg
* feat(file_manager): Make use of a global instance
* feat(file_manager): Allow for file and folder instances to be empty
* refactor(GlobalsService): Update code of global service (untested)
2023-07-08 17:54:59 +02:00
6f40a38045 Refactored weapons.bin into weapons.json for extensibility and readability. (#1632)
* Refactored weapons.bin into weapons.json for extensibility and human readability.
Added weapon attachments scraping from the meta files (currently is missing a lot of attachments, more than half, requires RPF reading refactoring to fix.)
Added Ammunation to Self -> Weapons, because it's vital you protect yourself, the patriotic way.

* Fixed weapons.xml not properly populating all the components.
Refactored buttons to use components::button.

* Refactored the Attachments code to implicitly trust that the attachments will be there now.
Added proper versioning to the weapons.json file.
Removed debug logging from gta_data_service.cpp.

* Fixed Ammunation buttons.
Added loading message for the new weapons.json system.
Fixed a bug where two components shared the same name, the user could not select the 2nd component.
Fixed Attachments displaying an attachment from a previous weapon if the user changed weapons.

* Fixed Tint Apply button not using the components::button template.
2023-07-08 00:52:52 +02:00
f10c698396 fix(cache): fs::path.string() can throw when it try to convert windows utf16 wstring to multi byte std::string when user code page isnt utf8 (#1641) 2023-07-08 00:16:29 +02:00
5ffe6c7d3b Xml vehicles (Menyoo) (#1594) 2023-07-07 11:11:54 +02:00
c121e72eb6 Fix GTA data service (#1635)
* fix(gta_data): service now parses unloaded RPF files
2023-07-07 07:57:38 +02:00
6ea93ee333 feat(Vehicle Controller): Added vehicle window controls (#1607)
* feat(Overlay): Added Invisibility indicator and its able to save on unload
* feat(Vehicle Controller): Added vehicle window controls
2023-07-05 23:51:19 +02:00
cbc80e6caf Mission fixes and modder detection improvements (#1598)
* feat(protections): improve protections
* fix: fix mission start
2023-07-05 09:30:06 +02:00
89f57a9a4c Lua: can make new tabs from lua scripts, doc generation for available tabs to use (#1593)
* lua api: add globals.get_uint and globals.set_uint

* lua doc: remove duplicate function check as we can overload so it doesn't make sense

* lua doc gen: add support for parsing the tabs enum

* gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw

* lua doc: update generated doc

* chore: code style

* chore: minor spelling mistake

* chore: code style

* gui_service: add runtime removal of tabs

* refactor: make it so that it's less likely defining tabs and their translation key in a wrong way.

* lua api: ability to add custom tabs to the gui from lua
2023-07-05 00:30:57 +02:00
f96356960a refactor!: General changes (#1578)
- Removed try catch from main.cpp for better error logging
- Added migration code to the YimMenu folder
- Renamed globals to settings
- refactor!: changed symlink
2023-07-02 00:52:36 +02:00
36d1dbeb22 Set menu language to game language on first run (#1577)
* feat(translations): set menu language to game language on first run
* fix(translations): add exception handlers
* fix: more exception handlers
2023-07-02 00:25:40 +02:00
a43d3d8824 fix: Context Menu crash & Vehicle God mode (#1571)
* fix(ContextMenu): nullptr dereference while drawing box
* fix(ESP): Vehicle God mode check if ped is actually driving
2023-06-30 20:38:30 +02:00
f6969d88c5 Bug fix time (#1549)
* fix(PlayerTP): Get Current only works once
* chore(README): removed features from TOC
* fix(ViewNetwork): SCTV join translation
* refactor: Use tunable service for no idle kick
* fix(Spoofing): check for valid model before spoofing
* feat(Spectate): Remove freeze and hide player blip
* fix(Spectate): case of chat not being visible as spectator.
* feat(Matchmaking): safer max search limit for match searching
* fix(Player/Toxic): Wanted Level small text translation
2023-06-28 11:20:48 +02:00
5fc6ef8fb5 General UI tweaks (#1538) 2023-06-27 14:05:44 +02:00
1e701326a2 Vehicle tabs UI tweak (#1521) 2023-06-25 10:38:53 +02:00
7b552f71aa Some fixes and requests (#1516)
* Removed Delete button and nearby.cpp

* Added player check for kill button

* Added delete vehicle button

* Fixed give armor & added vehicle god esp
2023-06-24 23:12:20 +02:00
8bc6648100 fix: Bool CMD hotkey toggle message showing translation key (#1510)
* feat(TranslationService): introduced fallback key to joaat version of get_translation
2023-06-23 09:55:26 +02:00
5e0efaaed5 Tunables service fix and theme changes (#1507) 2023-06-23 08:43:44 +02:00
9936e81bf3 Player UI tweaks (#1489)
* Redesigned Player UI

* Formatting
2023-06-22 10:11:56 +02:00
57b4b478fb feat(ViewSession): UI tweaks (#1479) 2023-06-21 10:02:35 +02:00
2beb4d7f20 feat(session_browser): update max session limit (#1423) 2023-06-15 21:57:43 +02:00
0ff99ececc Update to 1.67 (#1407) 2023-06-14 23:29:25 +02:00
5f7b3569d3 feat: TP on top error fix & Manual Teleport & Infractions in player list & Max Performance (#1394) 2023-06-10 14:47:19 +02:00