6 Commits

Author SHA1 Message Date
gir489
1f985a5a21
Disables script patches from the Lua layer on eject. (#3628) 2024-08-28 23:38:13 +02:00
Arthur
61ff817f11
Redesign Script Patches for Lua (#3612)
* Refactor Script Patches for Lua

* Use update_all_patches_for_script instead of update and store script's joaat instead of its string
2024-08-22 19:52:02 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
maybegreat48
9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
maybegreat48
ddc70a76e0
Fix script patches crashing game on unload (#590) 2022-11-12 21:02:50 +00:00
maybegreat48
74c8e8d70c
Add script patcher and update protections (#588) 2022-11-12 18:35:28 +00:00