gir489
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1f985a5a21
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Disables script patches from the Lua layer on eject. (#3628)
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2024-08-28 23:38:13 +02:00 |
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Arthur
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61ff817f11
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Redesign Script Patches for Lua (#3612)
* Refactor Script Patches for Lua
* Use update_all_patches_for_script instead of update and store script's joaat instead of its string
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2024-08-22 19:52:02 +02:00 |
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Bugisoft
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74ba7b6860
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Custom Sky Color and unify some stuff (#1779)
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2023-07-20 22:46:32 +02:00 |
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maybegreat48
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9ccb77e8eb
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Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
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2023-03-01 21:27:15 +00:00 |
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maybegreat48
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ddc70a76e0
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Fix script patches crashing game on unload (#590)
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2022-11-12 21:02:50 +00:00 |
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maybegreat48
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74c8e8d70c
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Add script patcher and update protections (#588)
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2022-11-12 18:35:28 +00:00 |
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