354 Commits

Author SHA1 Message Date
R.K
01f784de18
Hotfix (#3072) 2024-05-09 11:06:25 +02:00
maybegreat48
29f226b316
Assorted fixes (#3073)
* feat: unstuck more when removing blackscreen
* fix: make kicks more versatile
2024-05-09 11:05:56 +02:00
R.K
1b82c94d4d
Refactor of Player Wanted Level (#3070) 2024-05-08 10:24:00 +02:00
R.K
499fc6b906
[Workaround]: Remove Start LS Customs Button from LS Customs Menu (#3065) 2024-05-06 22:19:38 +02:00
tiCkuhAr
dfca5c7567
Remove useless kicks (#3061) 2024-05-06 22:11:35 +02:00
R.K
f4449bad99
PlayerDB Delete Untrusted Players (#3053) 2024-05-06 20:51:33 +02:00
Andreas Maerten
d9576584f5
fix(Views/Player): not closing when the selected player left (#3039) 2024-05-03 18:53:59 +02:00
gir489
3470660b8d
Fixed vehicle extras to match the scripts (#3019) 2024-05-01 23:24:20 +02:00
R.K
03b65d5375
feat: Added Infinite Vehicle Ammo (#3003) 2024-04-30 20:52:49 +02:00
gir489
ccb3591364
Added "Enable MK1 and MK2 Weapons" feature. (#3000) 2024-04-30 18:11:43 +02:00
R.K
fcf74bc198
feat(Protections): added UI element to toggle give collectible (#2990)
* Adapted protection UI to better make use of the space
2024-04-28 21:54:18 +02:00
gir489
51ee53ee51
Fixed format_money not working. (#2969) 2024-04-24 21:14:41 +02:00
Andreas Maerten
9870a8d37c
fix(Onboarding): not showing up when cache needs to generate (#2916)
Fixes #2910
2024-04-05 14:16:58 +02:00
gir489
6212171fc8
ACTUALLY fixes #2675 this time I swear. (#2879) 2024-03-27 11:33:33 +01:00
gir489
399a5d3dec
refactor: Bad design around the preview service (#2877)
Closes #2875
Closes #2675
Closes #2077
2024-03-26 23:37:50 +01:00
maybegreat48
7e7bcb155a
Refactor and fix send chat (#2864)
* feat(chat): refactor and fix send chat
* fix(chat): fixes
* fix(chat): fix team chat

Co-authored-by: DayibBaba <79384354+DayibBaba@users.noreply.github.com>
2024-03-23 17:37:51 +01:00
Andreas Maerten
cba19d0c33
refactor!: Rewrite of the old notification service (#2866)
The main goal was improving the readability of the original code however some ugliness remains.

- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
gir489
313bfa24b3
Remove DROWN flag and replace it with WATER flag. (#2863) 2024-03-22 22:19:57 +01:00
DayibBaba
b5d8d7dbad
Fixed bounty button & added bounty to all (#2846)
* Added separate ID for Set button & Added bounty for all

* Reverted unrelated changes

CPlayerExtendedGameStateNode should be updated on classes repo though
2024-03-19 20:10:33 +01:00
Andreas Maerten
e07601347d
refactor: switch RAGE_JOAAT with string literal functions (#2806)
Why? Shorter to write and removes the macro usage

I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
2024-03-12 09:42:11 +01:00
gir489
f4e0da5ff4
Added g_local_player pointer sanity checks. (#2792) 2024-03-01 17:48:20 +01:00
Andreas Maerten
d4d504dca2
feat: Add menu onboarding to YimMenu (#2492) 2024-02-23 22:54:25 +01:00
Andreas Maerten
0b53660312
Many different fixes (#2749)
* fix(BytePatch): regression in world spawn bypass introduced in #2669
* fix(View/Network): session join options not updating after language change
* fix(RapidFire): prevent game from crashing by filling up the bullet pool
* refactor(Settings): don't save certain settings that users usually don't want to have enabled
* fix(CustomWeapons): render weapon names properly
* fix(reaction): names don't appear in chat
2024-02-21 23:34:11 +01:00
Andreas Maerten
183b0eee44
feat(renderer): added dynamic font loading based on lang requirements (#2738)
Related YimMenu/Translations#117
Closes #2723

Changes made:
 - Renderer class was changed to a static instance
 - Some throw code was removed because of change of instantiation of the renderer
 - Fonts are dynamically loaded based on the language requirements
 - renderer files have been moved to make the root directory less messy
 - Added a font mgr to improve the ease of adding more language support
2024-02-21 21:26:29 +01:00
Arthur
a822da4af3
Remove Random Events and G's Cache (#2716) 2024-02-18 22:03:17 +01:00
maybegreat48
0afcb00ec7
Launcher script start fix (#2697) 2024-02-10 14:14:29 +01:00
maybegreat48
240ca76e3b
Block traffic protection (#2688)
* fix: don't randomize components if we're cloning an existing ped
* feat(protections): add traffic manipulation protection
* fix(protections): add a mission check
2024-02-09 15:34:45 +01:00
maybegreat48
1e11d83f7a
fix: don't randomize components if we're cloning an existing ped (#2663) 2024-01-28 15:51:25 +01:00
Arthur
96048fa0f6
feat(lua): expose the self class and add new menu events (#2656) 2024-01-28 15:18:44 +01:00
Anvar
ee707c538b
Graceful Landing (#2660) 2024-01-28 15:17:26 +01:00
navmodder
dd27ea2340
Better Aimbot & Flying Axe (#2480)
* Better Aimbot

* Revert "Better Aimbot"

This reverts commit 176824ad20ca46a9ec5bda79eeb5784d8bd277d9.

* Better Aimbot

* Flying Axe

* Aimbot smoothing

* More fixes & improvements

* Little missing detail

* Fixed

* Improvements

-switch to using inline
-switched timer to steady_clock
-changed axe lerp to "Lagrange's Interpolation"
- i hope girl is satisfied XD

* PEMDAS

* Comment!
2024-01-21 15:32:01 +01:00
maybegreat48
1127e51a52
Optimizations (#2649)
* fix(Respawn): fix respawn in SP
* fix: re-enable bigobj
* fix: update creator's stack size
* fix: use BOOLs instead of bools
* fix(gitignore): hide .pyc files
2023-12-29 17:07:00 +01:00
gir489
9bedcca8a4
Added sanity checks to vehicle_allow_all_weapons() to prevent an EXCEPTION_ACCESS_VIOLATION on m_vehicle when first entering it. (#2612)
Made the weapons lists in Self->Weapons->Ammunation and Weapon Hotkey sorted by name instead of a completely random order.
2023-12-20 14:16:03 +01:00
Aure7138
8b62dadcd5
Update crossmap and natives.hpp to 3095. (#2565) 2023-12-15 16:01:57 +01:00
gir489
695a6dd20e
Fixes for b3095 (#2537)
* Refactored TRIGGER_SCRIPT_EVENT for the duplicate f_2 argument they added in 3095.
Fixed OOB gadget spam caused by the tow truck.
Increased max interiors in InteriorControl.
* Updated scripted_game_event.
* Update GTAV-Classes repo.
* Fixed locals for 3095.
* Bump project to Build 3095.
2023-12-14 00:56:40 +01:00
horizon
ffd89153b5
Added Oppressor Mk 1's gliding ability to vehicle abilities. (#2538) 2023-12-14 00:54:59 +01:00
Andreas Maerten
2def629d3c
feat(LuaMgr): Disable and Enable scripts from UI and prevent crash when renaming the scripts/ dir. (#2493) 2023-12-13 23:19:52 +01:00
gir489
b7b901d77f
Fixed TRIGGER_SCRIPT_EVENT for 3095. (#2527) 2023-12-13 19:32:26 +01:00
gir489
3b9413db92
Input sanitation for Debug Locals (#2505) 2023-12-12 09:19:51 +01:00
thehorizon84
6d64bcd1d7
feat: Unlock Interaction Menu, Weapon Explosion Radius Modifier & improve fast respawn(#2489) 2023-12-08 14:13:06 +01:00
gir489
95b9724fff
Added more spam messages to the filter. (#2488)
* Added more spam messages to the filter.

* Removed duplicate remote control vehicle button from the player vehicle menu.

* Added heuristical spam detector.

* Fixed clock in spam logger.

* Added date output to the chat logger.

* Added a message to show the user when someone is spamming.
More static text translations.

* Removed redundant mobile global in scr_globals.hpp.

* Added a spam reason to the spam logger.

* Added team/all to the chat logger.
Added a logger call for the user's chats.
2023-12-07 20:04:00 +01:00
thehorizon84
b80865f34c
Vehicle Abilities (#2474)
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-12-05 11:35:05 +01:00
gir489
afd0efd621
Added G's Cache to ESP. (#2461)
* Redesigned G's Cache to use Globals that are more reliable (and actually work).
Refactored START_NEW_SCRIPT_WITH_ARGS to use a static unordered_set so that it's not constantly constructing it each call, and potentially closes #2462
Added Pickup Pool.
2023-12-02 11:48:28 +01:00
gir489
522fd3bac3
Fixed player getting ejected from nightclub while holding weapon. (#2447)
* Fixed nightclub ejecting the player if they had weapons equipped with Allow Weapons in Interiors on.
* Fix jittering weapons in the freakshop.
* Added all carmod shop scripts to prevent jittering in interiors.
2023-11-24 21:34:33 +01:00
gir489
a5fb18c06b
Revert #2431 and #2421. (#2434) 2023-11-20 13:29:49 +01:00
gir489
b9b49790e7
Various Debug Locals fixes. (#2426)
* Fixed Debug -> Locals crashing if the user added an invalid Local Read.
Fixed Debug Local addendum being way too wide on the page.

* Added the same boundary check for Debug -> Globals.
2023-11-19 22:46:44 +01:00
gir489
36fdc7fc56
Fixed Player ESP potentially crashing on invalid models. (#2431)
* Check for and handle non-normal player models when doing ESP to prevent crashes.

* Added sanity checks to the non-MP model scenario.
2023-11-19 22:45:43 +01:00
gir489
e56ee4e2b8
Fix jittering Player ESP (#2421) 2023-11-16 19:46:52 +01:00
gir489
48e83d9d5d
Clone Debug Globals into Debug Locals (#2419)
* Copied code from Debug Globals to Debug Locals.
Redesigned components::input_text to return the InputText result, and add an overloaded method to take a std::string.
Fixed Debug Globals having static text and not using components::input_text to prevent sending the input to the game.
Fixed view_debug_threads::thread_states not properly ending its string causing ImGui to read more than it should from memory.
Made Debug Globals cap the input index to UINT32, as the user could potentially overflow the get_ptr function and cause the game to crash.

* Removed extraneous does_thread_exist deceleration.
2023-11-16 14:17:46 +01:00
gir489
3e99fd0ae1
Redesigned Persist Car to check if the player is already in the car they want to spawn, and just forward self::veh as if it was the vehicle spawned. (#2418) 2023-11-16 14:15:21 +01:00