61 Commits

Author SHA1 Message Date
CringeArab
78b4302721
Chat spam to reaction (#3192) 2024-05-30 20:24:33 +02:00
Quentin
10bec398bb
fix(lua): fix pointer.allocate allocating the wrong number of bytes (#2941) 2024-04-13 17:41:04 +02:00
Quentin
0dc5ad6137
fix(lua): better error reporting when calling player commands (#2932) 2024-04-10 11:43:55 +02:00
maybegreat48
7e7bcb155a
Refactor and fix send chat (#2864)
* feat(chat): refactor and fix send chat
* fix(chat): fixes
* fix(chat): fix team chat

Co-authored-by: DayibBaba <79384354+DayibBaba@users.noreply.github.com>
2024-03-23 17:37:51 +01:00
Andreas Maerten
cba19d0c33
refactor!: Rewrite of the old notification service (#2866)
The main goal was improving the readability of the original code however some ugliness remains.

- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
2024-03-23 00:04:49 +01:00
Alice
95259faf59
add lua api: script.execute_as_script (#2824)
Co-authored-by: xiaoxiao921 <xiaoxiao921@hotmail.fr>
2024-03-21 11:20:22 +01:00
Andreas Maerten
e07601347d
refactor: switch RAGE_JOAAT with string literal functions (#2806)
Why? Shorter to write and removes the macro usage

I used the following regex to find all occurrences:
```r
RAGE_JOAAT\("(.*?)"\)
```
then the following to replace it all:
```r
"$1"_J
```
2024-03-12 09:42:11 +01:00
Quentin
903c5273ed
lua natives: try to handle Any* parameters properly (#2785) 2024-02-28 23:47:33 +01:00
Quentin
530617755e
lua io.exists (#2771) 2024-02-24 11:10:58 +01:00
Quentin
cde5563204
lua: fix enabling/disabling (#2745) 2024-02-21 13:05:01 +01:00
Quentin
2d55470e10
lua: allow functions to be called without giving all of its args (#2744)
This makes usage of native functions that normally use pointer args easier to deal with.
2024-02-21 13:02:29 +01:00
Alice
ec7735cb3a
fixed bool_masked (#2708) 2024-02-12 18:26:07 +01:00
Arthur
96048fa0f6
feat(lua): expose the self class and add new menu events (#2656) 2024-01-28 15:18:44 +01:00
Quentin
e005640c75
fix(lua): allow natives to be called with nil strings. (#2652) 2024-01-17 11:08:35 +01:00
Andreas Maerten
8ecbdaf7c0
refactor!: repo cleanup (#2650)
- Move cmake files to dedicated cmake folder
- Move scattered python files to `scripts/` folder
- Update CMakeLists.txt to reflect changes
* feat(scripts): add README to folder
2023-12-30 16:05:18 +01:00
maybegreat48
1127e51a52
Optimizations (#2649)
* fix(Respawn): fix respawn in SP
* fix: re-enable bigobj
* fix: update creator's stack size
* fix: use BOOLs instead of bools
* fix(gitignore): hide .pyc files
2023-12-29 17:07:00 +01:00
Andreas Maerten
5324d0a244
feat(cmake): update ImGui to latest release (#2621) 2023-12-21 16:01:47 +01:00
Aure7138
8b62dadcd5
Update crossmap and natives.hpp to 3095. (#2565) 2023-12-15 16:01:57 +01:00
Andreas Maerten
2def629d3c
feat(LuaMgr): Disable and Enable scripts from UI and prevent crash when renaming the scripts/ dir. (#2493) 2023-12-13 23:19:52 +01:00
gir489
b7b901d77f
Fixed TRIGGER_SCRIPT_EVENT for 3095. (#2527) 2023-12-13 19:32:26 +01:00
gir489
a2eff686cb
Enabled strict sol for type safety and function enforcement. (#2502) 2023-12-10 12:51:29 +01:00
Quentin
bb5dfd1484
feat(lua): expose io.open (limited to scripts_config folder) (#2495) 2023-12-08 09:14:57 +01:00
Quentin
b432407dce
fix(lua): add default handler to every protected function calls, until now there was none/scuffed and nothing was getting output to the user making debugging very difficult (#2494) 2023-12-08 09:11:36 +01:00
gir489
11d48f49f9
feat(lua): added weapon and vehicle cache bindings (#2477)
* Replaced bad example in entities documentation.
* Updated Lua documentation for vehicles/weapons to allow for auto generation.
* Added Vector3 support to the Lua globals/locals class.
* Fixed a bug with get_float in globals/locals returning an int instead of a float.
* Fixed globals get_uint/set_uint using signed types for the return/parameter.
* Added unsigned int helpers to the locals Lua class.
2023-12-05 09:58:35 +01:00
gir489
f0302ab135
Added packed stats handler to the stats Lua class. (#2460) 2023-11-29 23:15:10 +01:00
maybegreat48
5d538cf53c
Rewrite AC bypass (#2430)
* fix(anticheat): rewrite AC bypass again (the old one isn't detected but this is cleaner)
* fix(chat): some chat tweaks
* fix(anticheat): fix memory leak
* feat(lua): add is_player_friend
* fix(protections): fix possible false positives with the vehicle task mismatch protection
* feat(protections): add debug logs to trace false positive
* fix(spam): add some more stuff
2023-11-19 23:20:15 +01:00
Quentin
3914ebee72
feat(lua): add tunable overloads for getting / setting values through the already joaated tunable value. (#2417) 2023-11-14 20:21:03 +01:00
Quentin
d2acc65af0
fix(lua): small lua / lau doc fixes (#2415)
* fix(lua): small lua / lau doc fixes: expose stats.get_character_index like intended. also add a bit of doc to button and sameline pages so that the user is correctly refered to the tab class doc
2023-11-14 20:20:45 +01:00
Quentin
c38e42a488
Feat(lua-doc): Make sure that the MPX -> MP0/MP1 behavior for stats function is documented. (#2251) 2023-10-13 00:14:02 +02:00
Quentin
0bb5b3bda6
feat(lua): expose take_control_of (#2249) 2023-10-13 00:13:39 +02:00
Quentin
94838af288
feat(lua): Allow lua scripts to flag modders with a custom reason if needed. (#2248) 2023-10-13 00:11:37 +02:00
Quentin
7ad35bb3d7
Fix lua explosion bypass (#2255)
* move explosion_anti_cheat_bypass to its own file

* fix(lua): make sure lua user don't get tapped by game ac when using ADD_OWNED_EXPLOSION
2023-10-12 23:34:46 +02:00
gir489
afd3a5e943
Add Garage drop-down to Spawn PV menu (#2171)
* Fixed edge case where a garage that contained only banned vehicles would show if the user was using Spawn Clone.
Refactored a large portion of the garage code to be production ready.
Formatting changes.

* Added singular garage items to the m_garage setter like the Terrorbyte.

* Fixed is_blacklisted_vehicle returning an inverted condition.
Fixed Garage drop-down not updating properly.

* Separated out m_garage's setter into a ctor function.
Replaced the 4 singular garages that use an overloaded index with a define to be able to shift them easier when new properties are added.

* Removed obsolete and incorrect player.character_slot config entry.
Removed deprecated local_player.hpp.
Added self::char_slot that is guaranteed to be correct.

* Removed extraneous semi-colon.

* Added more stuff to fillsnacks.
Removed more extraneous usages of MPPLY_LAST_MP_CHAR.

* Added the vehicle's name to player info.

* Fixed get_property_garage_size returning the incorrect size for the facility.
Fixed get_static_property_name returning the Nightclub's name instead of Nightclub Service Entrance to maintain consistency with the Mechanic.
Fixed garage_slot_iterator not starting and ending at the correct indexes.

* Shifted the singular properties down one to compensate for the new math.

* Fixed backwards math on Terrorbyte and Nightclub B1.

* Fixed garage not being updated when the player moved the vehicle.

* Fixed backwards comments.
2023-09-22 23:16:33 +02:00
Quentin
1817ee9fda
fix(lua): Fix crash when trying to reload a non-existent script. (#2151) (#2162) 2023-09-20 14:51:23 +02:00
maybegreat48
5eead0436f
Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
Quentin
c54be57469
fix(lua): fix script array iterator being potentially invalidated while iterating due to new scripts that could be added and the vector getting reallocated due to it. (#1883) 2023-07-29 11:22:04 +02:00
Quentin
fb0fb191e7
fix(lua): input_float:get_value() was returning the wrong type (#1879) 2023-07-28 13:59:22 +02:00
Quentin
93966dc3b1
Feat lua stats (#1875) 2023-07-28 10:07:17 +02:00
Andreas Maerten
96493b5a22
refactor!: Modify command argument handling and move on_ method to bool_command (#1826) 2023-07-26 22:22:40 +02:00
Quentin
fa8043be2a
lua: sub folders support, check for .lua file extension, refactor and simplify internals. (#1775) 2023-07-22 13:05:43 +02:00
Quentin
093abc72da
feat(lua): Add entities.get_all_vehicles_as_handles() Add entities.get_all_peds_as_handles() Add entities.get_all_objects_as_handles() (#1795) 2023-07-21 21:21:51 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
Quentin
69959df3ed
feat(lua): Add tab:is_selected function to check if the tab is the currently selected one in the GUI. (#1763) 2023-07-19 09:28:22 +02:00
Quentin
e1f70e84b4
fix(lua): move bindings to cpp files (#1757) 2023-07-18 13:07:33 +02:00
Quentin
9dcdf3c00f
fix(ci): tentative fix for compiler out of heap space (#1746) 2023-07-17 22:57:14 +02:00
Quentin
14f4241bd8
feat(lua): much more complete imgui bindings, allow lua imgui callbacks from outside yimmenu classic tabs through gui.add_imgui(func) but also inside yimmenu classic tabs through tab:add_imgui(func) (#1736) 2023-07-17 14:55:42 +02:00
Quentin
5a76164d43
fix(lua): better exception handling (#1734) 2023-07-16 23:32:34 +02:00
Quentin
c161ee9413
fix(lua): log not supported lua functions (#1722) 2023-07-15 22:07:10 +02:00
Quentin
f26514f8e4
fix(lua) (#1697)
- sandbox stuff.
- Fix lua scripts that could run when their lua state was destroyed, causing chaos.
2023-07-13 09:36:13 +02:00
Quentin
15745eebe1
Fix(lua / script manager): Potential fix for stack overflow when yielding from lua scripts. Fix io / os lua libs being accessible. (#1681)
* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.

* fix(unloading): Why even reset the fiber pool here?

* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.

* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.

* feat(unloading): allow to unload in the main title screen. Also revert 309c374602 due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
2023-07-11 09:24:44 +02:00