93 Commits

Author SHA1 Message Date
maybegreat48
7d3e75f260
Fix submarine car crash protection (#2387) 2023-11-05 23:00:48 +01:00
Yimura
ebeef460df partial revert of #2386 2023-11-05 17:27:50 +01:00
Andreas Maerten
4c6af00687
revert #2380 (#2386) 2023-11-05 17:06:26 +01:00
gir489
864e15a0bc
fix: Submarine crash and allowing empty JSON filenames to be saved (#2380) 2023-11-05 13:54:15 +01:00
HCR-750F
7aad4c5860
refactor(reaction): rework reaction code (#2331)
1. Allow interloper_reaction to use timeout.
2. Fix crash reaction(except TSE) cannot use announce in chat.
3. Allow all friends to bypass auto kick spammers, modder flag and  reactions.
Provides an alternative for users who experience this weird bug https://github.com/YimMenu/YimMenu/issues/2266 . They can just trust their friends until someone provides valuable information for developers to fix.
4. Allow trusting specific players (bypass auto kick spammers, modder flag and reactions).
5. Trust the whole session temporarily (Avoid team members being kicked when in mission).
6. Remove duplicate logs when blocking crash (except for TSE crash)
7. remove unused gamer_instruction_kick in reaction list
8. Allow announce in team only chat
2023-11-04 14:54:32 +01:00
gir489
7e6c6367b1
Refactored writing RandomID into a set that's locally tracked by the user. (#2376) 2023-11-03 18:34:22 +01:00
gir489
a4209c1b23
fix: CPlayerSectorPos false positives and bad math (#2136)
* Closes #2096
2023-09-17 22:18:20 +02:00
gir489
c2dd37c815
Add proper OOB calculation for CSectorDataNode. (#2103) 2023-09-11 18:06:24 +02:00
gir489
cf07cfec04
Redesigned Vehicle Spawn menus to have consistent features. (#2063)
Closes #2053
2023-08-31 15:43:55 +02:00
Andreas Maerten
4871dbd705
fix(GTADataService): not skipping bad dlc vehicles (#2055) 2023-08-29 23:22:10 +02:00
maybegreat48
5eead0436f
Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
MegaMemeMoment
13be3d3ab1
fix(hooks): return types (#1834)
fixes a bunch of return types that were seemingly copied from IDA without manual verification
2023-07-25 15:52:21 +02:00
Rxann
0b2b32dc34
Added Empty lobby button (#1812) 2023-07-24 22:10:44 +02:00
maybegreat48
ddb12d6e2b
Fix protection false positives (#1822) 2023-07-23 20:01:26 +02:00
maybegreat48
09a189eb4d
Force relay connections (#1813)
* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
gir489
6c509e33dc
fix: Issues with missions and request control (#1785)
Closes #899
Closes #1787
Closes #1788
2023-07-23 15:01:46 +02:00
maybegreat48
e7562bcdff
Improve protections and other random changes (#1803)
* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
kbabrmover1995
72ebaec8ec
Reaction on any modder detection (#1772)
* Closes #1676

Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-22 21:44:38 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
gir489
152642cf1b
Refactored Allow All Weapons In Vehicle to force all vehicles to use … (#1730)
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
maybegreat48
2b6cb52986
More player database improvements (#1725) 2023-07-15 22:37:20 +02:00
maybegreat48
61bb60d1f4
Player database improvements (#1705)
* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
maybegreat48
f09b1cbda3
General improvements (#1693)
* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
Andreas Maerten
47891cbcae
chore(CanApply): remove notifications for sector and train prots (#1679)
* chore(CanApply): remove notifications for sector and train prots

* revert: partial revert

@maybegreat48 will be implementing a fix for the false positives.
2023-07-11 10:02:55 +02:00
maybegreat48
c121e72eb6
Fix GTA data service (#1635)
* fix(gta_data): service now parses unloaded RPF files
2023-07-07 07:57:38 +02:00
maybegreat48
cbc80e6caf
Mission fixes and modder detection improvements (#1598)
* feat(protections): improve protections
* fix: fix mission start
2023-07-05 09:30:06 +02:00
Quentin
3bdd0796f4
Lua doc (#1552) 2023-07-02 00:59:02 +02:00
Andreas Maerten
f96356960a
refactor!: General changes (#1578)
- Removed try catch from main.cpp for better error logging
- Added migration code to the YimMenu folder
- Renamed globals to settings
- refactor!: changed symlink
2023-07-02 00:52:36 +02:00
Quentin
d1e839651b
Fix lua native bindings and lua script reload (#1575)
* fix: script manager and lua scripts: change the api so that the m_scripts array is only modified in a specific safe location: before it gets ticked.
* fix script manager: don't expose the script vector directly, for multithreading safety
* fix lua manager usage: don't iterate the module array without locking, nor un/load module from a script thread
* lua script: only do actual loading of lua modules in script mgr
* lua native bindin: fix pointer parameters, out C style parameters are returned as multiple return values lua-style
2023-07-01 22:40:17 +02:00
maybegreat48
57ac1a315c
Chat delay fix and improved crash protections (#1572)
* feat(protections): filter invalid sector position from the player game state data node
* feat(chat): bypass chat delay
* fix(world): fix auto disarm
* fix(chat): true instant messaging
2023-07-01 00:03:17 +02:00
DayibBaba
c35c7fdff9
More bug fixes (#1557)
Fixed nearby features affecting players and local ped.
Removed faulty vehicle kick protection from can_apply

Fixes #1540
2023-06-30 13:38:44 +02:00
Quentin
f8f63a789a
fix(CanApply): issue with selecting the correct datanode (#1533) 2023-06-25 23:04:01 +02:00
Andreas Maerten
305f6e7e8d
refactor: CanApply use structs instead of std::pair (#1523)
* refactor: CanApply use structs instead of std::pair
* feat(CanApply): format nodes
2023-06-24 23:57:34 +02:00
DayibBaba
dca82a4060
fix: Made breakup conditional (being host) (#1436)
Closes #1448
2023-06-17 15:49:48 +02:00
maybegreat48
0ff99ececc
Update to 1.67 (#1407) 2023-06-14 23:29:25 +02:00
maybegreat48
70efa40afe
Lua Scripting (#1334)
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00
Rxann
4422655b32
chore: change C-style casts to dynamic_cast (#1299) 2023-04-27 10:11:05 +02:00
Andreas Maerten
9bc99e18cc
chore: disabled blame explosion infraction (#1282) 2023-04-23 21:39:16 +01:00
maybegreat48
3c2245f780
General fixes (#1251) 2023-04-16 19:28:49 +01:00
Quentin E. / iDeath
74c3931209
Feat ptr cache continued (#1227) 2023-04-14 17:54:07 +01:00
Quentin E. / iDeath
042ec19495
potential fix for attachment infinite loop crash (#1183) 2023-04-03 22:48:56 +01:00
Andreas Maerten
06a215b90c
refactor(ContextMenu): improve code (#1173)
* chore: remove unused classes from replay
* feat(ContextMenu): keep drawing even if menu is open
2023-04-02 00:30:51 +01:00
maybegreat48
4af9c7f258
fix(Toxic): fix typo (#1062) 2023-03-10 23:41:46 +01:00
maybegreat48
ad90ee3f6a
Play audio on voice chat and more (#1053)
* feat(VC): audio through voice chat
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(LSC): reimplement LSC
* feat(Protections): add (untested) protections for vehicle kick and remote teleport
2023-03-09 12:23:01 +00:00
maybegreat48
9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
Aure7138
9056f5aba1
feat(protection): vehicle parachute crashes (#1022)
CTaskParachuteObject_0x270 crash
2023-02-23 17:14:44 +01:00
Aure7138
5e3c08ce23
feat(protection): model mismatch (#1014) 2023-02-22 10:23:47 +01:00
Aure7138
5c8e7e8a15
debug options (#1002) 2023-02-19 22:04:13 +00:00
Aure7138
df33a922b6
fix: can_apply_data (#1006) 2023-02-19 12:54:59 +01:00
yasmasdas
c9cfde0a4d
feat(received_event): add bounds checks to certain events (#985) 2023-02-14 20:29:17 +00:00