9 Commits

Author SHA1 Message Date
aa15032261
15ef1b874d
Added proofs to vehicle menu and improved waterproof feature. (#330)
- Added proofs section to vehicle menu that allows player to control damage bits. 
- Player can now drive or walk underwater with waterproof turned on.
- Added bring closest vehicle feature.
- Vehicle will not deform with collision proof on.
- Improved vehicle menu arrangement.
- Added plate changer in LSC.
- Updated LSC layout.
- Expanded wheel type feature.
- Fixed a bug where the mod section shows repetitive wheel mods.

Fixed issue #331
2022-07-12 16:42:07 +02:00
karifeld
04142b2d98
refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals

* refactor: Use gui::components

* fix(Vehicle Preview): Addresses #119

Previewed vehicle set to unclimbable

Only preview when hovered on vehicle

* fix(Infinite Clip): Disabling it now works

* fix(No Ragdoll): Disabling it now works

Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)

* fix(Spawn): Wrong footer placement

* fix self globals file name typo

* refactor(Mobile): Clear ped tasks when set conditions are met

Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle

* feat(Weapons): Remove current weapon

* refactor: Added missing variable in calls to self globals

* refactor: Utilize usage of ControllerInputs

* fix(Vehicle Fly): uninitialized local variable 'ped' used

* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.

* refactor(Infinite Ammo): Simplified code

* refactor: Utilize ControllerInputs in other areas of code

* refactor: Utilize ControllerInputs in other areas of code
2022-05-22 18:38:45 -04:00
Maddy
9971e8c06b
feat: Added suggestions from #64
Added:
* Give All Weapons
* No spread
* No recoil
* Force Crosshair
* Weapon Damage Modifier
* Clean Player & Keep Player Clean
* Invisibility

Modified:
* Welcome notification shows the current hotkey to open menu
* Weapons.h has been updated with the most recent weapons
2022-03-02 14:48:53 +01:00
Yimura
a152427ae7
feat(Natives): Updated natives list 2021-11-08 13:00:04 +01:00
Yimura
9e5a58fe74
feat(Entity): Wait a bit before requesting control again 2021-09-21 13:38:27 +02:00
Yimura
07f91a28ae
feat(Entity): Patch Request Control of Entity 2021-05-26 00:14:28 +02:00
Yimura
0c732158d9
feat(CustomWeapons): Added Cage and Delete guns 2021-05-20 18:57:53 +02:00
Yimura
91fafca064
feat(Util): Added entity::cage_ped and entity::raycast 2021-05-19 15:31:02 +02:00
Yimura
1b32950020
feat(Util): Added entity::take_control_of 2021-05-19 14:35:05 +02:00