177 Commits

Author SHA1 Message Date
Andreas Maerten
183b0eee44
feat(renderer): added dynamic font loading based on lang requirements (#2738)
Related YimMenu/Translations#117
Closes #2723

Changes made:
 - Renderer class was changed to a static instance
 - Some throw code was removed because of change of instantiation of the renderer
 - Fonts are dynamically loaded based on the language requirements
 - renderer files have been moved to make the root directory less messy
 - Added a font mgr to improve the ease of adding more language support
2024-02-21 21:26:29 +01:00
maybegreat48
1127e51a52
Optimizations (#2649)
* fix(Respawn): fix respawn in SP
* fix: re-enable bigobj
* fix: update creator's stack size
* fix: use BOOLs instead of bools
* fix(gitignore): hide .pyc files
2023-12-29 17:07:00 +01:00
Aure7138
8b62dadcd5
Update crossmap and natives.hpp to 3095. (#2565) 2023-12-15 16:01:57 +01:00
gir489
695a6dd20e
Fixes for b3095 (#2537)
* Refactored TRIGGER_SCRIPT_EVENT for the duplicate f_2 argument they added in 3095.
Fixed OOB gadget spam caused by the tow truck.
Increased max interiors in InteriorControl.
* Updated scripted_game_event.
* Update GTAV-Classes repo.
* Fixed locals for 3095.
* Bump project to Build 3095.
2023-12-14 00:56:40 +01:00
gir489
3bf7c034d2
Fixed garage globals for 3095. (#2529) 2023-12-13 19:33:07 +01:00
gir489
b7b901d77f
Fixed TRIGGER_SCRIPT_EVENT for 3095. (#2527) 2023-12-13 19:32:26 +01:00
gir489
efef962fe8
Fix script patch signature causing crash (yubie-re) (#2523)
Redesigned the script patcher to assign the signatures names, so if they fail, it will print out its name.
2023-12-12 23:37:31 +01:00
gir489
95b9724fff
Added more spam messages to the filter. (#2488)
* Added more spam messages to the filter.

* Removed duplicate remote control vehicle button from the player vehicle menu.

* Added heuristical spam detector.

* Fixed clock in spam logger.

* Added date output to the chat logger.

* Added a message to show the user when someone is spamming.
More static text translations.

* Removed redundant mobile global in scr_globals.hpp.

* Added a spam reason to the spam logger.

* Added team/all to the chat logger.
Added a logger call for the user's chats.
2023-12-07 20:04:00 +01:00
gir489
11d48f49f9
feat(lua): added weapon and vehicle cache bindings (#2477)
* Replaced bad example in entities documentation.
* Updated Lua documentation for vehicles/weapons to allow for auto generation.
* Added Vector3 support to the Lua globals/locals class.
* Fixed a bug with get_float in globals/locals returning an int instead of a float.
* Fixed globals get_uint/set_uint using signed types for the return/parameter.
* Added unsigned int helpers to the locals Lua class.
2023-12-05 09:58:35 +01:00
gir489
5e82c6e8ee
Removed GET_STAT_HASH_FOR_CHARACTER_STAT dependency. (#2452) 2023-11-26 21:59:55 +01:00
gir489
af287d2593
Removed log.info call from tunables_service. (#2420) 2023-11-16 14:18:39 +01:00
gir489
48e83d9d5d
Clone Debug Globals into Debug Locals (#2419)
* Copied code from Debug Globals to Debug Locals.
Redesigned components::input_text to return the InputText result, and add an overloaded method to take a std::string.
Fixed Debug Globals having static text and not using components::input_text to prevent sending the input to the game.
Fixed view_debug_threads::thread_states not properly ending its string causing ImGui to read more than it should from memory.
Made Debug Globals cap the input index to UINT32, as the user could potentially overflow the get_ptr function and cause the game to crash.

* Removed extraneous does_thread_exist deceleration.
2023-11-16 14:17:46 +01:00
gir489
3e99fd0ae1
Redesigned Persist Car to check if the player is already in the car they want to spawn, and just forward self::veh as if it was the vehicle spawned. (#2418) 2023-11-16 14:15:21 +01:00
lonelybud
cadb6dab92
refactor: Rework Persist Car Service (#2394) 2023-11-12 18:38:05 +01:00
HCR-750F
7aad4c5860
refactor(reaction): rework reaction code (#2331)
1. Allow interloper_reaction to use timeout.
2. Fix crash reaction(except TSE) cannot use announce in chat.
3. Allow all friends to bypass auto kick spammers, modder flag and  reactions.
Provides an alternative for users who experience this weird bug https://github.com/YimMenu/YimMenu/issues/2266 . They can just trust their friends until someone provides valuable information for developers to fix.
4. Allow trusting specific players (bypass auto kick spammers, modder flag and reactions).
5. Trust the whole session temporarily (Avoid team members being kicked when in mission).
6. Remove duplicate logs when blocking crash (except for TSE crash)
7. remove unused gamer_instruction_kick in reaction list
8. Allow announce in team only chat
2023-11-04 14:54:32 +01:00
DayibBaba
db5e47d2ce
Xml Map Loader (Menyoo) (#2233)
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-11-04 00:23:37 +01:00
DayibBaba
590fb4af9f
Vehicle control additions & fixes (#1926)
* Removed summon distance & car only check
* Changed raw UI elements to components.
* Added selection methods
* feat(VehicleController): add translation strings

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-11-04 00:22:07 +01:00
gir489
251db062d0
Added a delete button to Persist Vehicle. (#2354) 2023-10-30 21:29:30 +01:00
Andreas Maerten
59244c75bb
refactor: Implement HTTP client with proxy support (#2146) 2023-10-30 21:18:32 +01:00
gir489
37468ca7b0
Converted all static strings to translation keys. (#2284) 2023-10-20 18:24:44 +02:00
gir489
8112990ede
Fixed bug with persist_car_service not saving the tire smoke color. (Closes #2239) (#2261) 2023-10-13 00:13:15 +02:00
gir489
2efc2f6755
Removed OUTFIT_UNKs from props_t. (#2258) 2023-10-13 00:12:10 +02:00
Quentin
94838af288
feat(lua): Allow lua scripts to flag modders with a custom reason if needed. (#2248) 2023-10-13 00:11:37 +02:00
gir489
207e5457f9
Fixed persist outfit thinking the player was showering when they were not (#2203)
* Fixed a crash emanating from mobile_service::register_vehicles if the vehicle needed to be refreshed.
2023-09-27 09:41:24 +02:00
gir489
afd3a5e943
Add Garage drop-down to Spawn PV menu (#2171)
* Fixed edge case where a garage that contained only banned vehicles would show if the user was using Spawn Clone.
Refactored a large portion of the garage code to be production ready.
Formatting changes.

* Added singular garage items to the m_garage setter like the Terrorbyte.

* Fixed is_blacklisted_vehicle returning an inverted condition.
Fixed Garage drop-down not updating properly.

* Separated out m_garage's setter into a ctor function.
Replaced the 4 singular garages that use an overloaded index with a define to be able to shift them easier when new properties are added.

* Removed obsolete and incorrect player.character_slot config entry.
Removed deprecated local_player.hpp.
Added self::char_slot that is guaranteed to be correct.

* Removed extraneous semi-colon.

* Added more stuff to fillsnacks.
Removed more extraneous usages of MPPLY_LAST_MP_CHAR.

* Added the vehicle's name to player info.

* Fixed get_property_garage_size returning the incorrect size for the facility.
Fixed get_static_property_name returning the Nightclub's name instead of Nightclub Service Entrance to maintain consistency with the Mechanic.
Fixed garage_slot_iterator not starting and ending at the correct indexes.

* Shifted the singular properties down one to compensate for the new math.

* Fixed backwards math on Terrorbyte and Nightclub B1.

* Fixed garage not being updated when the player moved the vehicle.

* Fixed backwards comments.
2023-09-22 23:16:33 +02:00
Quentin
92b6df7653
fix(player-db): restore old on-demand thread creation behavior. (#2167)
Fixes #2160
2023-09-21 20:08:23 +02:00
gir489
04cfa46d78
Closes #2152 (#2156)
* Reduces natives called in hotkey_service::wndproc to prevent collisions.
* Removed debug code from carmod_shop::STAT_GET_INT
* Fixed #2152.
* Added sanity check to script thread in hotkey_service::wndproc.
Made is_mp_chat_active atomic to ensure cache coherence.
* Closes #2164
2023-09-20 16:27:39 +02:00
maybegreat48
5a2dfb90b6
fix(player_db): fix player database (#2166) 2023-09-20 14:48:44 +02:00
gir489
5e177ef151
Added Social Club check to hotkeys. (#2143)
Removed IS_PAUSE_MENU_ACTIVE check from hotkeys to facilitate teleporting to waypoints.
2023-09-18 23:14:30 +02:00
Quentin
5259d249f3
Small refactor: main start/cleanup threads logic (#2142) 2023-09-18 23:13:46 +02:00
gir489
347f33fb2d
Disable input when typing into a text field. (#2140)
Closes #2139
2023-09-17 22:23:26 +02:00
Andreas Maerten
9769b26870
fix(Hotkey): Single key not executing multiple hotkeys (#2111)
Closes #2000
2023-09-10 17:20:45 +02:00
Andreas Maerten
3385a0d7fb
feat(Settings): disable force relays by default (#2104)
* feat(ForceRelayCxnCmd): move label and desc to translations
* fix(TranslationService): Force updating languages wouldn't regenerate cache
2023-09-09 00:04:08 +02:00
gir489
cf07cfec04
Redesigned Vehicle Spawn menus to have consistent features. (#2063)
Closes #2053
2023-08-31 15:43:55 +02:00
Andreas Maerten
4871dbd705
fix(GTADataService): not skipping bad dlc vehicles (#2055) 2023-08-29 23:22:10 +02:00
gir489
e58f9610b3
Refactored Allow All Vehicles in Heists to use the tunables service and backup the values before writing them. (#2036) 2023-08-28 12:56:29 +02:00
gir489
100de3fee5
Rework Keep Vehicle Repaired to remove damage decals properly. (#2044)
* Keep Vehicle Repaired now uses CDecalManager to remove damage decals which allows it to ignore clan and livery decals.

* Added more conditions to call SET_VEHICLE_FIXED to fix things like the R88 breaking its shell off.
Fixed Seatbelt having inverted conditions.

* Fixed keep_vehicle_repaired repairing things it doesn't need to repair if godmode/always clean is on already.
Fixed spawn_vehicle_json not applying the radio station.

* Consolidated signature for CDecalMgr::ClearDecals and its static instance.
2023-08-28 11:35:17 +02:00
gir489
cf333d0611
Incorporate folders into the Persist Vehicles feature. (#2042) 2023-08-27 21:32:14 +02:00
gir489
b19cf9c26d
Various fixes for Vehicle Extras. (#2019) 2023-08-25 08:53:24 +02:00
Niuu
e1a2ee21ea
(feat) Add passive toggle switch button and hotkey (#2015)
* (fix) Disable looped "time to end passive" in weaponized vehicles
2023-08-24 22:56:35 +02:00
alyxme
5f1b13d0dc
(feat) option Fix to context menu (#1962) 2023-08-24 22:07:35 +02:00
maybegreat48
5eead0436f
Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
kbabrmover1995
a47af68384
Sending all kick methods (#1921) 2023-08-12 20:45:28 +02:00
DayibBaba
ee364cd684
Ped animations interface (#1668) 2023-08-04 14:43:35 +02:00
Andreas Maerten
96493b5a22
refactor!: Modify command argument handling and move on_ method to bool_command (#1826) 2023-07-26 22:22:40 +02:00
HCR-750F
f73c1bdc98
Fix crash reaction and add more translation key (#1850) 2023-07-26 18:26:09 +02:00
maybegreat48
09a189eb4d
Force relay connections (#1813)
* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
maybegreat48
e7562bcdff
Improve protections and other random changes (#1803)
* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
gir489
7e50d5377a
Added Teleport to Selected Blip and associated hotkey. (#1774) 2023-07-20 00:08:29 +02:00