* Replaced bad example in entities documentation.
* Updated Lua documentation for vehicles/weapons to allow for auto generation.
* Added Vector3 support to the Lua globals/locals class.
* Fixed a bug with get_float in globals/locals returning an int instead of a float.
* Fixed globals get_uint/set_uint using signed types for the return/parameter.
* Added unsigned int helpers to the locals Lua class.
* fix(anticheat): rewrite AC bypass again (the old one isn't detected but this is cleaner)
* fix(chat): some chat tweaks
* fix(anticheat): fix memory leak
* feat(lua): add is_player_friend
* fix(protections): fix possible false positives with the vehicle task mismatch protection
* feat(protections): add debug logs to trace false positive
* fix(spam): add some more stuff
* fix(lua): small lua / lau doc fixes: expose stats.get_character_index like intended. also add a bit of doc to button and sameline pages so that the user is correctly refered to the tab class doc
* Fixed edge case where a garage that contained only banned vehicles would show if the user was using Spawn Clone.
Refactored a large portion of the garage code to be production ready.
Formatting changes.
* Added singular garage items to the m_garage setter like the Terrorbyte.
* Fixed is_blacklisted_vehicle returning an inverted condition.
Fixed Garage drop-down not updating properly.
* Separated out m_garage's setter into a ctor function.
Replaced the 4 singular garages that use an overloaded index with a define to be able to shift them easier when new properties are added.
* Removed obsolete and incorrect player.character_slot config entry.
Removed deprecated local_player.hpp.
Added self::char_slot that is guaranteed to be correct.
* Removed extraneous semi-colon.
* Added more stuff to fillsnacks.
Removed more extraneous usages of MPPLY_LAST_MP_CHAR.
* Added the vehicle's name to player info.
* Fixed get_property_garage_size returning the incorrect size for the facility.
Fixed get_static_property_name returning the Nightclub's name instead of Nightclub Service Entrance to maintain consistency with the Mechanic.
Fixed garage_slot_iterator not starting and ending at the correct indexes.
* Shifted the singular properties down one to compensate for the new math.
* Fixed backwards math on Terrorbyte and Nightclub B1.
* Fixed garage not being updated when the player moved the vehicle.
* Fixed backwards comments.
* fix(script-mgr / lua): first kill all scripts, then unload lua modules: because the lua scripts depend on lua state (which is stored inside lua module instance), killing the lua module first would not allow proper cleaning because of the lua state getting destroyed while the lua script might still be running.
* fix(unloading): Why even reset the fiber pool here?
* fix(lua): don't allow for io / os lua lib to be accessed for security reasons.
* fix(lua): Potential fix for C stack overflow error by using lua coroutine yielding instead of calling fiber yield directly from lua functions.
* feat(unloading): allow to unload in the main title screen. Also revert 309c374602 due to fiber pool being potentially exhausted, we want commands to have their cleanup code ran in priority.
* lua api: add globals.get_uint and globals.set_uint
* lua doc: remove duplicate function check as we can overload so it doesn't make sense
* lua doc gen: add support for parsing the tabs enum
* gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw
* lua doc: update generated doc
* chore: code style
* chore: minor spelling mistake
* chore: code style
* gui_service: add runtime removal of tabs
* refactor: make it so that it's less likely defining tabs and their translation key in a wrong way.
* lua api: ability to add custom tabs to the gui from lua
* lua manager: pass down the scripts folder to the instance instead of hard coding calls to the file manager everywhere
* lua: add open lua scripts folder button
* lua api: change script binding so that user cannot by mistake try to sleep or yield in a non script context
* feat lua: file watcher for lua script file: reload scripts if they got changed since they were initially loaded
* feat lua auto reload: enable / disable the feature through the ui and settings
* fix: script manager and lua scripts: change the api so that the m_scripts array is only modified in a specific safe location: before it gets ticked.
* fix script manager: don't expose the script vector directly, for multithreading safety
* fix lua manager usage: don't iterate the module array without locking, nor un/load module from a script thread
* lua script: only do actual loading of lua modules in script mgr
* lua native bindin: fix pointer parameters, out C style parameters are returned as multiple return values lua-style