* Added aimbot check for peds we are in combat with via scripts.
* Changed DragInt into SliderInt.
* Fixed no_sway not being saved to config.
* Fixed aimbot snapping to an invalid angle when the target was first grabbed.
The main goal was improving the readability of the original code however some ugliness remains.
- Swapped from pointer singleton to instance singleton
- Actually make use of the alpha logic that used to be present
- Added a counter to notifications to indicate if something is being spammed
- Notification timeouts reset if they're sent to the queue again
* feat(native_hooks): removed useless bail kick hook
* feat(Translations): add button to force update languages
* refactor: reorganize GUI for world
* refactor: improve exception handler
Modified the exception handler to not catch C++ try/catch blocks before those could gracefully catch the error.
* chore: debug removed crash test button
* chore: removed script exception handler
* feat(OrbitalDrone): add translations
* feat(VehicleController): add translation keys
* feat: added player admin detected translation keys
* feat(Views): add cache sub menu