12 Commits

Author SHA1 Message Date
DayibBaba
c35c7fdff9
More bug fixes (#1557)
Fixed nearby features affecting players and local ped.
Removed faulty vehicle kick protection from can_apply

Fixes #1540
2023-06-30 13:38:44 +02:00
DayibBaba
174e1e5412
Basic hostile ped disarm (#1437) 2023-06-17 18:39:16 +02:00
maybegreat48
70efa40afe
Lua Scripting (#1334)
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00
Quentin E. / iDeath
74c3931209
Feat ptr cache continued (#1227) 2023-04-14 17:54:07 +01:00
TheGreenBandit
43fcc4cf6e
feat(nearby): add riot mode (#1043) 2023-03-12 18:38:27 +01:00
maybegreat48
9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
Seanghost117
7084ce510b
Feature Additions, GUI Tweaks, Fixes (#975)
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
2023-02-25 21:33:16 +01:00
maybegreat48
1f5a118cb9
Bug fixes and improvements (#984)
* feat(KickFromInterior): improve kick from interior

Fixes #968
Fixes #953
Fixes #901
Fixes #899
Fixes #813
Fixes #726
Fixes #723

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-02-13 20:38:30 +00:00
Johann
bf8a98932c
feat(world): blackhole (#951) 2023-02-08 21:50:26 +00:00
maybegreat48
d45d0c1ffc
Toxic features and improve protections (#897) 2023-01-22 21:57:32 +00:00
Maddy
f6a6682c86
feat(Self): Part Water (Moses Mode) (#838)
Co-authored-by: TheGreenBandit <106003542+TheGreenBandit@users.noreply.github.com>
2023-01-15 21:39:57 +00:00
Rimmuru
5260b27899
Editor+ (#745)
* feat(Toxic): add send to island
* feat(mobile): add helicopter backup
* refractor(mobile): update seperator
* feat(Troll): add set bounty

* tps
tp all to island
tp all to eclipse
tp to eclipse

* working hijack &, delete. + placeholders
* speed, derail
* drive train, working derail
* improved drive train
* exit train, rework delete
* using CReplayInterface
2023-01-06 23:25:16 +00:00