* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix#3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.
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Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
* feat(Session): Session info serialization
* feat(Creator): Save and load jobs to file
* fix(Creator): Actually load the job
* fix(Creator): Try to fix loading
* fix(ScriptFunction): Fix memory corruption due to low stack size
* fix(Creator): Fix "No translation."
* fix(NativeHooks): Fix softlock when loading Cayo Perico
* chore(Toxic): Remove net time test for now