gir489
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cf07cfec04
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Redesigned Vehicle Spawn menus to have consistent features. (#2063)
Closes #2053
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2023-08-31 15:43:55 +02:00 |
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T14D3
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6c1e821d60
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Various fixes (#1983)
* Closes #1928
* Closes #1925
* Closes #1864
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2023-08-19 13:01:59 +02:00 |
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gir489
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7f777900a1
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Persist Weapons (#1647)
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2023-07-09 23:01:42 +02:00 |
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maybegreat48
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9ccb77e8eb
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Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
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2023-03-01 21:27:15 +00:00 |
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Yimura
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173d01145d
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Code cleanup (#667)
* chore: Changed detour_hook extension back to cpp
* chore(crossmap): split crossmap into header and source file
* chore(logger): rename macro's to code style
* chore(logger): removed unused local variable
* chore(benchmark): changed extension to C++ header
* chore: cleanup pickup_rewards file
* chore(gta): cleanup code and file naming
* chore(CanApplyData): Removed unused code
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2022-12-08 12:35:41 +00:00 |
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