13 Commits

Author SHA1 Message Date
gir489
d946f063d1
fix(Aimbot/Triggerbot): crash could occur if the user had Trust Friends on when aimbotting (#3413) 2024-07-23 21:23:39 +02:00
gir489
f23078c9ea
Fixed friendly NPCs being incorrectly targeted by the aimbot/triggerbot. (#3412)
Added friends check to the aimbot/triggerbot.
2024-07-23 20:13:51 +02:00
gir489
e08ab4ca80
Project include cleanup (#3404) 2024-07-23 13:40:30 +02:00
gir489
8d5d5cb73c
Redesigned triggerbot (#3396)
* Redesigned triggerbot to respect the same configuration the user has setup for the aimbot.
Triggerbot will not force fire the player's current weapon instead of just silently spawning a bullet.

* Delay grabbing player velocity until after we've confirmed the target velocity has at least one tick of information to use.

* Fixed some mission peds not being aimbotted/triggerbotted when using only enemies.
Removed unused global.

* Refactored enemy checks to only run the enemy determination code if the user has it enabled.
2024-07-22 10:16:16 +02:00
gir489
c1f68cb632
Improved aimbot enemy detection and change DragInt to SliderInt (#3378)
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* Added aimbot check for peds we are in combat with via scripts.
* Changed DragInt into SliderInt.
* Fixed no_sway not being saved to config.
* Fixed aimbot snapping to an invalid angle when the target was first grabbed.
2024-07-18 21:58:21 +02:00
Quentin
d6027e5935
refactor: aimbot (#2902)
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* Fixed ped flags system not allowing Michael's flag to be set.
* Refactored is_a_ped_type_we_dont_care_about logic to not be extraneous and inefficient.
* Fixed completely broken and wrong FoV calculations.
* No Sway patch.

Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
2024-07-17 23:17:18 +02:00
maybegreat48
4589b87553
Menu revamp (#3274)
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes
* Added option to delete player vehicles
* Better clone player (now clones head blend too)
* Better host token spoofing, with an option to enter your own
* Better host token spoofing detection
* Better desync kick prot detections
* A script blocker for the entire session (per-player options will be added later)
* Added option to spoof data/DLC hashes
* Logging framework that allows developers to easily debug false positives
* Major protection improvements
2024-06-27 10:32:17 +02:00
gir489
deac08e856
Optimized Aimbot code. (#2653)
* Fixed hypot call not considering the Z coordinates.
Refactored class-based variables.
Fixed on_player/on_enemy/on_police/on_npc config variables not being persisted to disk.
2024-01-27 11:51:23 +01:00
navmodder
dd27ea2340
Better Aimbot & Flying Axe (#2480)
* Better Aimbot

* Revert "Better Aimbot"

This reverts commit 176824ad20ca46a9ec5bda79eeb5784d8bd277d9.

* Better Aimbot

* Flying Axe

* Aimbot smoothing

* More fixes & improvements

* Little missing detail

* Fixed

* Improvements

-switch to using inline
-switched timer to steady_clock
-changed axe lerp to "Lagrange's Interpolation"
- i hope girl is satisfied XD

* PEMDAS

* Comment!
2024-01-21 15:32:01 +01:00
gir489
37468ca7b0
Converted all static strings to translation keys. (#2284) 2023-10-20 18:24:44 +02:00
maybegreat48
70efa40afe
Lua Scripting (#1334)
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00
maybegreat48
9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00
Seanghost117
7084ce510b
Feature Additions, GUI Tweaks, Fixes (#975)
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
2023-02-25 21:33:16 +01:00