117 Commits

Author SHA1 Message Date
Rxann
0b2b32dc34
Added Empty lobby button (#1812) 2023-07-24 22:10:44 +02:00
maybegreat48
ddb12d6e2b
Fix protection false positives (#1822) 2023-07-23 20:01:26 +02:00
TheGreenBandit
ae486ca129
Rework rgb for fun vehicle and paintgun (#1783)
Closes #1819
2023-07-23 18:51:57 +02:00
maybegreat48
09a189eb4d
Force relay connections (#1813)
* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
gir489
6c509e33dc
fix: Issues with missions and request control (#1785)
Closes #899
Closes #1787
Closes #1788
2023-07-23 15:01:46 +02:00
maybegreat48
e7562bcdff
Improve protections and other random changes (#1803)
* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
kbabrmover1995
72ebaec8ec
Reaction on any modder detection (#1772)
* Closes #1676

Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-22 21:44:38 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff (#1779) 2023-07-20 22:46:32 +02:00
Rxann
95056d5af3
Allow Friends Into Locked Lobby (#1747) 2023-07-18 10:42:14 +02:00
gir489
152642cf1b
Refactored Allow All Weapons In Vehicle to force all vehicles to use … (#1730)
* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
maybegreat48
2b6cb52986
More player database improvements (#1725) 2023-07-15 22:37:20 +02:00
maybegreat48
61bb60d1f4
Player database improvements (#1705)
* feat(protections): add per-player sync block options
* feat(player_database): improve player tracker
* fix(rapid_fire): remove unnecessary log statement
* fix(player_database): default state should be UNKNOWN, not INVALID
2023-07-14 11:02:47 +02:00
maybegreat48
f09b1cbda3
General improvements (#1693)
* remove(replay): remove replay interface
* fix(context_menu): better console controls
* feat(protections): improve protections
* feat(protections): actually fix parachute crash
* feat(protections): kick rejoin
* feat(context_menu): more context menu stuff
2023-07-12 19:03:29 +02:00
Andreas Maerten
17c8ab0e68
chore: remove chat profanity bypass (#1688)
Closes #1682
2023-07-11 23:14:46 +02:00
Andreas Maerten
47891cbcae
chore(CanApply): remove notifications for sector and train prots (#1679)
* chore(CanApply): remove notifications for sector and train prots

* revert: partial revert

@maybegreat48 will be implementing a fix for the false positives.
2023-07-11 10:02:55 +02:00
Quentin
0c050d82c9
Log GTA error message boxes and don't make them close the game. (#1671)
* refactor: move utf 16 to code page string conversion to its own util file

* feat(error-handling): log error message box generated from gta.
2023-07-10 19:01:34 +02:00
Andreas Maerten
2f1f094b89
feat(GTA Cache): removed unused old code (#1663) 2023-07-10 00:40:47 +02:00
gir489
7f777900a1
Persist Weapons (#1647) 2023-07-09 23:01:42 +02:00
maybegreat48
c121e72eb6
Fix GTA data service (#1635)
* fix(gta_data): service now parses unloaded RPF files
2023-07-07 07:57:38 +02:00
maybegreat48
cbc80e6caf
Mission fixes and modder detection improvements (#1598)
* feat(protections): improve protections
* fix: fix mission start
2023-07-05 09:30:06 +02:00
Quentin
3bdd0796f4
Lua doc (#1552) 2023-07-02 00:59:02 +02:00
Andreas Maerten
f96356960a
refactor!: General changes (#1578)
- Removed try catch from main.cpp for better error logging
- Added migration code to the YimMenu folder
- Renamed globals to settings
- refactor!: changed symlink
2023-07-02 00:52:36 +02:00
Quentin
d1e839651b
Fix lua native bindings and lua script reload (#1575)
* fix: script manager and lua scripts: change the api so that the m_scripts array is only modified in a specific safe location: before it gets ticked.
* fix script manager: don't expose the script vector directly, for multithreading safety
* fix lua manager usage: don't iterate the module array without locking, nor un/load module from a script thread
* lua script: only do actual loading of lua modules in script mgr
* lua native bindin: fix pointer parameters, out C style parameters are returned as multiple return values lua-style
2023-07-01 22:40:17 +02:00
maybegreat48
57ac1a315c
Chat delay fix and improved crash protections (#1572)
* feat(protections): filter invalid sector position from the player game state data node
* feat(chat): bypass chat delay
* fix(world): fix auto disarm
* fix(chat): true instant messaging
2023-07-01 00:03:17 +02:00
DayibBaba
c35c7fdff9
More bug fixes (#1557)
Fixed nearby features affecting players and local ped.
Removed faulty vehicle kick protection from can_apply

Fixes #1540
2023-06-30 13:38:44 +02:00
Andreas Maerten
f6969d88c5
Bug fix time (#1549)
* fix(PlayerTP): Get Current only works once
* chore(README): removed features from TOC
* fix(ViewNetwork): SCTV join translation
* refactor: Use tunable service for no idle kick
* fix(Spoofing): check for valid model before spoofing
* feat(Spectate): Remove freeze and hide player blip
* fix(Spectate): case of chat not being visible as spectator.
* feat(Matchmaking): safer max search limit for match searching
* fix(Player/Toxic): Wanted Level small text translation
2023-06-28 11:20:48 +02:00
Quentin
f8f63a789a
fix(CanApply): issue with selecting the correct datanode (#1533) 2023-06-25 23:04:01 +02:00
Andreas Maerten
305f6e7e8d
refactor: CanApply use structs instead of std::pair (#1523)
* refactor: CanApply use structs instead of std::pair
* feat(CanApply): format nodes
2023-06-24 23:57:34 +02:00
maybegreat48
5e0efaaed5
Tunables service fix and theme changes (#1507) 2023-06-23 08:43:44 +02:00
DayibBaba
dca82a4060
fix: Made breakup conditional (being host) (#1436)
Closes #1448
2023-06-17 15:49:48 +02:00
maybegreat48
0ff99ececc
Update to 1.67 (#1407) 2023-06-14 23:29:25 +02:00
maybegreat48
70efa40afe
Lua Scripting (#1334)
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00
Rxann
28707968a7
feat(Session): Lock Lobby (#1342) 2023-06-05 21:59:56 +02:00
Rxann
56d9d39b71
feat(Notifications): Added push_success function (#1340) 2023-06-05 21:46:20 +02:00
Rxann
eede8978d7
fix(BlockJoin): Grab block reason correctly from DB (#1306) 2023-04-30 15:03:37 +01:00
Rxann
fb55dc1dd9
feat(Block Join): fallback on breakup kick if block join fails (#1279) 2023-04-29 12:45:15 +01:00
Rxann
4422655b32
chore: change C-style casts to dynamic_cast (#1299) 2023-04-27 10:11:05 +02:00
tupoy-ya
a8133074ad
fix(Crash): Fixed crashes in SP Missions. (#1285)
chore(hooking.hpp): Removed useless declarations.
2023-04-23 23:06:20 +01:00
Andreas Maerten
9bc99e18cc
chore: disabled blame explosion infraction (#1282) 2023-04-23 21:39:16 +01:00
Aure7138
99bbe9ae1c
fix(cache): less peds on init (#1268) 2023-04-19 10:57:49 +02:00
maybegreat48
7537b9b343
Fix GTA data caching less weapons/vehicles on init (#1264) 2023-04-18 22:21:45 +02:00
maybegreat48
3c2245f780
General fixes (#1251) 2023-04-16 19:28:49 +01:00
Quentin E. / iDeath
74c3931209
Feat ptr cache continued (#1227) 2023-04-14 17:54:07 +01:00
Andreas Maerten
6df7be6f06
General code and GUI cleanup (#1200)
* feat(native_hooks): removed useless bail kick hook
* feat(Translations): add button to force update languages
* refactor: reorganize GUI for world
* refactor: improve exception handler
Modified the exception handler to not catch C++ try/catch blocks before those could gracefully catch the error.

* chore: debug removed crash test button
* chore: removed script exception handler
* feat(OrbitalDrone): add translations
* feat(VehicleController): add translation keys
* feat: added player admin detected translation keys
* feat(Views): add cache sub menu
2023-04-07 23:08:34 +02:00
Rxann
aa984a5636
feat: Added toggle for admin join notification (#1199) 2023-04-06 18:55:28 +01:00
Aure7138
51e3b6e132
refactor: all weapons in vehicle (#1197) 2023-04-05 20:25:20 +02:00
Rxann
24955f9019
feat: Admin checking protection (#1187) 2023-04-05 17:57:28 +01:00
Quentin E. / iDeath
042ec19495
potential fix for attachment infinite loop crash (#1183) 2023-04-03 22:48:56 +01:00
Andreas Maerten
06a215b90c
refactor(ContextMenu): improve code (#1173)
* chore: remove unused classes from replay
* feat(ContextMenu): keep drawing even if menu is open
2023-04-02 00:30:51 +01:00
Aure7138
ea33c09e8c
feat(cache): expand ped (#1156) 2023-04-01 17:37:26 +01:00