Quentin
92b6df7653
fix(player-db): restore old on-demand thread creation behavior. ( #2167 )
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Fixes #2160
2023-09-21 20:08:23 +02:00
gir489
347f33fb2d
Disable input when typing into a text field. ( #2140 )
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Closes #2139
2023-09-17 22:23:26 +02:00
gir489
3e65e02eda
Various fixes ( #2135 )
2023-09-16 17:49:18 +02:00
張致強
0c6acb7581
feat(Vehicle): Added option to override vehicle weapons. ( #2081 )
2023-09-14 17:19:32 +02:00
Andreas Maerten
43bf73ba56
fix(EmptySession): use translation in command label ( #2112 )
2023-09-10 22:24:13 +02:00
Andreas Maerten
3385a0d7fb
feat(Settings): disable force relays by default ( #2104 )
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* feat(ForceRelayCxnCmd): move label and desc to translations
* fix(TranslationService): Force updating languages wouldn't regenerate cache
2023-09-09 00:04:08 +02:00
GTMoraes
4025cbfa8d
Fix small typo in view_player_database.cpp ( #2080 )
2023-09-08 11:46:34 +02:00
Patryk
1594ee1f76
fix: Passive not working correctly ( #2040 )
2023-09-02 20:58:13 +02:00
Quentin
9149acf8d8
fix(renderer): Fix renderer callbacks called for nothing. ( #2073 )
2023-09-02 12:46:40 +02:00
gir489
cf07cfec04
Redesigned Vehicle Spawn menus to have consistent features. ( #2063 )
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Closes #2053
2023-08-31 15:43:55 +02:00
gir489
cf333d0611
Incorporate folders into the Persist Vehicles feature. ( #2042 )
2023-08-27 21:32:14 +02:00
gir489
5991f0ca29
Handle CR/LF characters better for Import From Clipboard. ( #2021 )
2023-08-25 08:54:24 +02:00
gir489
b19cf9c26d
Various fixes for Vehicle Extras. ( #2019 )
2023-08-25 08:53:24 +02:00
Niuu
e1a2ee21ea
(feat) Add passive toggle switch button and hotkey ( #2015 )
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* (fix) Disable looped "time to end passive" in weaponized vehicles
2023-08-24 22:56:35 +02:00
gir489
066f659cfe
Move all global indices into scr_globals.hpp. ( #2018 )
2023-08-24 22:06:50 +02:00
gir489
678a021f27
More general fixes ( #2011 )
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* Closes #2008
* Closes #2016
* Closes #1917
* Closes #2012 .
2023-08-24 20:23:50 +02:00
maybegreat48
5eead0436f
Huge protection improvements and other stuff ( #1963 )
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* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
2023-08-19 13:01:08 +02:00
kbabrmover1995
a47af68384
Sending all kick methods ( #1921 )
2023-08-12 20:45:28 +02:00
gir489
e87931bf60
Added check for IS_VEHICLE_DOOR_DAMAGED in keep_vehicle_repaired. ( #1933 )
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Fixed Selected Teleport not showing up in hotkeys menu.
Added Yim's Vehicle cleanup code from the halted PR.
2023-08-07 10:16:08 +02:00
DayibBaba
ee364cd684
Ped animations interface ( #1668 )
2023-08-04 14:43:35 +02:00
gir489
9cd37dd81b
Use ImGui::SetClipboardText instead of inline function. ( #1902 )
2023-07-31 23:39:40 +02:00
gir489
cb4652b241
Debug: implement debugging tools for scripts ( #1899 )
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Closes #1664
2023-07-31 22:34:10 +02:00
Andreas Maerten
96493b5a22
refactor!: Modify command argument handling and move on_
method to bool_command ( #1826 )
2023-07-26 22:22:40 +02:00
HCR-750F
f73c1bdc98
Fix crash reaction and add more translation key ( #1850 )
2023-07-26 18:26:09 +02:00
Londiuh
f4a89e36db
fix: 'Copy Session Info' button not working ( #1855 )
2023-07-26 18:24:00 +02:00
HCR-750F
cf2ada366c
chore: Add "Timeout" as a reaction ( #1837 )
2023-07-25 11:00:21 +02:00
Rxann
0b2b32dc34
Added Empty lobby button ( #1812 )
2023-07-24 22:10:44 +02:00
Andreas Maerten
17d3ad7658
refactor: make window hook into a bool command ( #1824 )
2023-07-23 22:52:30 +02:00
gir489
42d7714d48
Fixed Debug Locals using improper casting for the float scenario. ( #1823 )
2023-07-23 19:54:01 +02:00
Quentin
84e3262694
feat(noclip): fix aim nullifying noclip speed. ( #1791 )
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* keep using SET_ENTITY_VELOCITY when not aiming
* provide GUI for editing speed of noclip
2023-07-23 18:56:08 +02:00
TheGreenBandit
ae486ca129
Rework rgb for fun vehicle and paintgun ( #1783 )
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Closes #1819
2023-07-23 18:51:57 +02:00
maybegreat48
09a189eb4d
Force relay connections ( #1813 )
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* feat(protections): add force relay servers
* feat(network): add support for non-direct connections
* feat(info): add helpful tooltip to prevent unnecessary bug reports
2023-07-23 18:47:25 +02:00
gir489
65a5dbd88e
Fixed typo in view_debug_locals that caused freezing floats to inject garbage. ( #1820 )
2023-07-23 18:38:22 +02:00
gir489
6c509e33dc
fix: Issues with missions and request control ( #1785 )
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Closes #899
Closes #1787
Closes #1788
2023-07-23 15:01:46 +02:00
maybegreat48
e7562bcdff
Improve protections and other random changes ( #1803 )
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* feat(protections): better logging
* feat(protections): improve protections
* fix(globals): save all spoofing settings
2023-07-22 23:18:47 +02:00
kbabrmover1995
72ebaec8ec
Reaction on any modder detection ( #1772 )
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* Closes #1676
Co-authored-by: Quentin E. / iDeath <xiaoxiao921@hotmail.fr>
2023-07-22 21:44:38 +02:00
Quentin
fa8043be2a
lua: sub folders support, check for .lua file extension, refactor and simplify internals. ( #1775 )
2023-07-22 13:05:43 +02:00
Bugisoft
74ba7b6860
Custom Sky Color and unify some stuff ( #1779 )
2023-07-20 22:46:32 +02:00
gir489
7e50d5377a
Added Teleport to Selected Blip and associated hotkey. ( #1774 )
2023-07-20 00:08:29 +02:00
gir489
81bd1f9dc7
Fixed Debug Globals displaying value as a 64-bit integer and not a 32-bit integer. ( #1761 )
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Resolves #1760 .
2023-07-18 20:46:38 +02:00
Rxann
95056d5af3
Allow Friends Into Locked Lobby ( #1747 )
2023-07-18 10:42:14 +02:00
gir489
1d78388519
Custom teleport added euler angles and added persist outfit ( #1743 )
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* Addressed #1694 : Added Euler angles to telelocation JSON object.
* Added Persist Outfits to resolve #1669
2023-07-18 10:16:26 +02:00
Sixhei Tartari
d1a8022eb7
fix(Protections): Fixed how the reset protections is handled ( #1745 )
2023-07-18 09:59:20 +02:00
Quentin
14f4241bd8
feat(lua): much more complete imgui bindings, allow lua imgui callbacks from outside yimmenu classic tabs through gui.add_imgui(func)
but also inside yimmenu classic tabs through tab:add_imgui(func)
( #1736 )
2023-07-17 14:55:42 +02:00
gir489
2a81a041cf
Fixed issue #1727 DIRT_LEVEL is calling natives inside the presentati… ( #1732 )
2023-07-16 23:31:27 +02:00
gir489
152642cf1b
Refactored Allow All Weapons In Vehicle to force all vehicles to use … ( #1730 )
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* Refactored Allow All Weapons In Vehicle to force all vehicles to use all GROUPs.
* Refactored project to not depend on src/gta files that already exist in the GTA-V-Classes project.
* feat(cmake): bump GTAV-Classes
2023-07-16 18:24:40 +02:00
Sixhei Tartari
d12c1309c4
feat(Protections): Added buttons for controlling the states of protections ( #1717 )
2023-07-15 23:19:38 +02:00
Sixhei Tartari
4cbea87b16
feat(Vehicle): Added vehicle dirt control ( #1714 )
2023-07-15 22:58:09 +02:00
maybegreat48
2b6cb52986
More player database improvements ( #1725 )
2023-07-15 22:37:20 +02:00
TheGreenBandit
1b52f4ee7c
Add more requests and reorganize network tab ( #1709 )
2023-07-15 00:57:30 +02:00