#include "core/data/custom_weapons.hpp" #include "gui/window/main/tabs.hpp" namespace big { void tab_main::tab_weapons() { if (ImGui::BeginTabItem("Weapons")) { if (ImGui::TreeNode("Custom Weapons")) { CustomWeapon selected = g.weapons.custom_weapon; if (ImGui::BeginCombo("Weapon", custom_weapons[(int)selected].name)) { for (custom_weapon weapon : custom_weapons) { if (ImGui::Selectable(weapon.name, weapon.id == selected)) { g.weapons.custom_weapon = weapon.id; } if (weapon.id == selected) ImGui::SetItemDefaultFocus(); } ImGui::EndCombo(); } ImGui::TreePop(); } ImGui::EndTabItem(); } } }